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2015-11-16Further decoding of SpriteMovementDataPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Makefile cleanupPikalaxALT
2015-11-15Globally introduce PERSONTYPE constantsPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13Merge branch 'master' of https://github.com/pret/pokecrystalPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-13Merge pull request #326 from PikalaxALT/masteryenatch
Reopen #325
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10Added w3 and w5 labels for misc/mobile_40.asmPikalaxALT
2015-11-10found the sliding animation at the start of battlePikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10Resolve s1 addresses in battle/core.asmPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09engine/link.asmPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Add missing files in engine/ and battle/PikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08Attempting to decode AI switchingPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-08AI and player items, withdraw/depositPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-07battle/ai/switch.asm and more battle/effect_commands.asmPikalaxALT
2015-11-06Still more battle command labelsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BattleCommand labels copied from macrosPikalaxALT
2015-11-06BATTLEACTION constantsPikalaxALT
2015-11-05Some battle labelsPikalaxALT
2015-11-05PLAYEREVENT_PikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-04Restore compare.sh with new version as compare2.shPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04home/copy.asm completely labeledPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Additional pass for dbaPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-04Status screen editsPikalaxALT