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Author
2016-08-07
Rename the variable at D264
PikalaxALT
2016-07-29
Movement macro enums are now relative
PikalaxALT
2016-07-29
Merge github.com:pikalaxalt/pokecrystal
PikalaxALT
2016-07-29
Merge branch 'master' of github.com:pret/pokecrystal
PikalaxALT
2016-07-29
pitchoffset macro to replace forceoctave
PikalaxALT
2016-07-21
Merge github.com:pikalaxalt/pokecrystal
PikalaxALT
2016-07-01
Merge pull request #344 from jangler/sfx-priority-comment
yenatch
Fix PlaySFX priority comment
2016-06-25
These are actually .1bpp files
Scott Norton
2016-06-25
Add missing gfx/unknown/16c903.pal
Scott Norton
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-07
Fix indentation in many places
pikalaxalt
2016-06-07
Some mystery gift functions
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-28
Fix PlaySFX priority comment
Brandon Mulcahy
2016-05-27
Port homecall macro
pikalaxalt
2016-05-27
Merge branch 'master' of https://github.com/pret/pokecrystal
pikalaxalt
2016-05-23
Undo Slowpoke family changes in #343.
yenatch
2016-05-23
Merge pull request #343 from jangler/exp-groups
yenatch
Switch labels for fast and slow exp groups
2016-05-23
Switch labels for fast and slow exp groups
Brandon Mulcahy
2016-05-20
CorrectErrorsInPlayerParty (unreferenced function)
pikalaxalt
2016-05-19
Comment on bug in ClearWRAM
pikalaxalt
2016-05-17
gfx.py automatically converts tilesets to 128-px wide pngs
pikalaxalt
2016-05-17
engine/events.asm labels finished
pikalaxalt
fixed palred/green/blue macros
2016-05-16
Evolution addresses
pikalaxalt
2016-05-16
HP bar animation addresses and AI switch
pikalaxalt
2016-05-15
Name all functions in gfx/pics/animation.asm
pikalaxalt
2016-05-15
Revise frame macro to account for flags in sprite anim framesets
pikalaxalt
2016-05-15
These macros are perfect for the object anim engine
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-14
Rename FixedWords to EZChat
pikalaxalt
2016-05-14
Unify directional movement macros
pikalaxalt
2016-05-14
Unify step_sleep macro
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-13
Refine labels in engine/trade/animation.asm
pikalaxalt
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-05-11
Inexplicably empty function with malformed predef pointer, but what are you ↵
pikalaxalt
gonna do about it?
2016-05-11
Save functions; feeble attempt at serial and link functions
pikalaxalt
2016-05-11
Name all printer functions
pikalaxalt
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
2016-05-10
reinterpret sound_duty macro
pikalaxalt
2016-05-10
No more unknownmusic
pikalaxalt
2016-05-10
Pitch wheel
pikalaxalt
2016-05-10
Name all functions in event/
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-08
All functions in main.asm have non-generic names
pikalaxalt
2016-05-05
Credit to chaos_lord2 for decoding that load in computing enemy stats
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-30
Copycat labels; macro for the Crystal-only Unown chamber unlock words
pikalaxalt
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