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2016-08-07Rename the variable at D264PikalaxALT
2016-07-29Movement macro enums are now relativePikalaxALT
2016-07-29Merge github.com:pikalaxalt/pokecrystalPikalaxALT
2016-07-29Merge branch 'master' of github.com:pret/pokecrystalPikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-07-21Merge github.com:pikalaxalt/pokecrystalPikalaxALT
2016-07-01Merge pull request #344 from jangler/sfx-priority-commentyenatch
Fix PlaySFX priority comment
2016-06-25These are actually .1bpp filesScott Norton
2016-06-25Add missing gfx/unknown/16c903.palScott Norton
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-07Fix indentation in many placespikalaxalt
2016-06-07Some mystery gift functionspikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-28Fix PlaySFX priority commentBrandon Mulcahy
2016-05-27Port homecall macropikalaxalt
2016-05-27Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-05-23Undo Slowpoke family changes in #343.yenatch
2016-05-23Merge pull request #343 from jangler/exp-groupsyenatch
Switch labels for fast and slow exp groups
2016-05-23Switch labels for fast and slow exp groupsBrandon Mulcahy
2016-05-20CorrectErrorsInPlayerParty (unreferenced function)pikalaxalt
2016-05-19Comment on bug in ClearWRAMpikalaxalt
2016-05-17gfx.py automatically converts tilesets to 128-px wide pngspikalaxalt
2016-05-17engine/events.asm labels finishedpikalaxalt
fixed palred/green/blue macros
2016-05-16Evolution addressespikalaxalt
2016-05-16HP bar animation addresses and AI switchpikalaxalt
2016-05-15Name all functions in gfx/pics/animation.asmpikalaxalt
2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-14Rename FixedWords to EZChatpikalaxalt
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Refine labels in engine/trade/animation.asmpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Inexplicably empty function with malformed predef pointer, but what are you ↵pikalaxalt
gonna do about it?
2016-05-11Save functions; feeble attempt at serial and link functionspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Name all functions in event/pikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Credit to chaos_lord2 for decoding that load in computing enemy statspikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt