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AgeCommit message (Collapse)Author
2017-12-28Specify which bugs are needed for backwards compatibilityRemy Oukaour
2017-12-28Document another bugRemy Oukaour
Document fixes for design flaws GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28as → areRemy Oukaour
2017-12-28Explain what bugs, glitches, and flaws areRemy Oukaour
2017-12-28Document design flawsRemy Oukaour
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Update Magikarp length documentationxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-28Merge pull request #442 from yenatch/fix-freadyenatch
fix fread warnings
2017-12-28Merge pull request #437 from roukaour/masteryenatch
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
2017-12-28rebuild gfx and md5 when common.h changesyenatch
2017-12-28fix unused fread return value warningsyenatch
2017-12-2805:OBPals+6*8 == 01:wCurMessageScrollPosition (new)Remy Oukaour
2017-12-27Use constantRemy Oukaour
2017-12-27benny → BennyRemy Oukaour
2017-12-27; This is distinct from MAX_LEVEL.Remy Oukaour
2017-12-27Move more decoration data to data/Remy Oukaour
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-26Rename some sectionsRemy Oukaour
engine/battle_tower.asm fits better in events/
2017-12-26Correct documentationRemy Oukaour
Split out text_constants.asm
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcherRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Constant commentsRemy Oukaour
2017-12-26dwb → dabRemy Oukaour
2017-12-26Update docsRemy Oukaour
2017-12-26Align columnsRemy Oukaour
2017-12-26Remove unused label (last few commits resolve #434)Remy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Follow the X_constants/X_data_constants conventionRemy Oukaour
2017-12-25travis; make -j2yenatch
2017-12-25Merge pull request #431 from surskitty/masteryenatch
A few more label changes
2017-12-25Merge pull request #433 from roukaour/masteryenatch
More code cleanup
2017-12-25LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try ↵Remy Oukaour
supporting it here
2017-12-25Use percentages for AI scoring logicRemy Oukaour
Define MAX_DAY_CARE_EXP
2017-12-25More support for MAX_LEVEL = 255Remy Oukaour
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25MAX_LEVEL = 255 should still compileRemy Oukaour