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2015-07-17Remove filename clutter from monster and trainer pics.yenatch
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More annotationsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-07-13Merge branch 'master' into map_enumPikalaxALT
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-07-13Enumerate various constantsPikalaxALT
2015-07-13Replaced EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-13Replace EVENT_ALWAYS_THERE with -1PikalaxALT
2015-07-12Minor update to previousPikalaxALT
2015-07-12Event and engine constant enumeration; replace static flag numbers with ↵PikalaxALT
their constant names
2015-07-11Depend less on the submodule in gfx.py.yenatch
2015-07-10prefix wram varables with w.IIMarckus
2015-07-10Fix mislabeled engine flags.IIMarckus
2015-07-10Add more event flags.IIMarckus
2015-07-10Add more event flags and fight counters for phone scripts.IIMarckus
2015-07-10Label fight counters for phone call rematches.IIMarckus
2015-07-10checkcode $11 is how much time is left in the Bug Catching Contest.IIMarckus
2015-07-10checkcode $1a is Kenji's break schedule.IIMarckus
2015-07-10Mark maps with permission constants.IIMarckus
2015-07-10Trim address comments from maps.IIMarckus
2015-07-10Use constants for overworld phone script flags.IIMarckus
2015-07-10Fill out trainer event flags.IIMarckus
2015-07-10Clean up gym leader scripts.IIMarckus
2015-07-10Use decimal for Pokédex count.IIMarckus
2015-07-09Split the sixth argument of map_header into separate arguments.IIMarckus
From PikalaxALT.
2015-07-09Add constants for checkcodes.IIMarckus
From PikalaxALT.
2015-07-08Fix previous.IIMarckus
2015-07-08Represent the Poké Ball battle transition in binary, not hex.IIMarckus
2015-07-03Merge pull request #297 from PikalaxALT/masteryenatch
- Renamed "Functiond283" to "GetPocketCapacity" and updated the point…
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ↵Scott Norton
constants to better reflect their hypothesized purposes. - Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-06-28Add a script to convert project-specific graphics.yenatch
This is an alternative to terrible hacks like filename metadata, and might combat submodule bloat.
2015-06-27Use charmaps for special string codepoints.yenatch
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-26Fix the Nurse std comments.yenatch
2015-06-26Merge branch 'tilesets' into masteryenatch
Conflicts: tilesets/tileset_headers.asm
2015-06-26Fix the make pngs target.yenatch
2015-06-26Fix a typo in the unused title screen labels.yenatch
2015-06-26Use a macro for tileset headers.yenatch
2015-06-26Make files for most of the special tileset palettes.yenatch
2015-06-25Label flypoint callbacks.IIMarckus
2015-06-25Delete unused file.IIMarckus
2015-06-25Improve some signpost labels.IIMarckus
2015-06-24Clean up labels for gym statues.IIMarckus
2015-06-24Update some event flags.IIMarckus
2015-06-24More std enums.IIMarckus
2015-06-23More std_scripts enums.IIMarckus
2015-06-23Forgot to add file containing std constants.IIMarckus
2015-06-23Clean up labels.IIMarckus