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2013-12-20move blockdata into maps.asmyenatch
2013-12-20clean up some tileset sectionsyenatch
also found unused metatile/collision data for a 128-block tileset
2013-12-20build time is a lot faster nowyenatch
2013-12-20use pokemontools scan_includes.pyyenatch
It might look the same as before, but this new name is much better! Well done!
2013-12-20null pointers back in object gfxyenatch
2013-12-20NULL labelyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-20don't diff .pal files as binary datayenatch
2013-12-19dump the battle animationsyenatch
2013-12-19preprocessor: battle animation macrosyenatch
2013-12-19battle animation constantsyenatch
2013-12-18label the pokedex entry pointyenatch
2013-12-18NO_TEXT_SCROLL flag in Optionsyenatch
2013-12-18split out battle anim object gfxyenatch
2013-12-18anim object graphics pointersyenatch
2013-12-18button constants for some functionyenatch
probably to do with mobile link
2013-12-18dude auto input bankyenatch
2013-12-18move some labels into included filesyenatch
2013-12-18split out the battle engine into battle/core.asmyenatch
2013-12-18split out pic animation asm and clean up some more includesyenatch
2013-12-18clean up pic animation sectionsyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch
2013-12-17some bg effect labelsyenatch
2013-12-15battle animation asm cleanupyenatch
2013-12-13some mobile link menu graphicsyenatch
2013-12-13use the sgb border label in asmyenatch
2013-12-13pokegear asm cleanupyenatch
2013-12-13pokeball wobblingyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-11init.sh: sudo pip install and make sure rgbds man dirs existyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-10rewrite makefile for speed and better dependency handlingyenatch
2013-12-09more battle anim labelsyenatch
2013-12-09rewrite readme and install; init.sh for installyenatch
2013-12-09prequeue: dont initialize a new preprocessor for each fileyenatch
2013-12-08more battle animation labelsyenatch
2013-12-07Merge pull request #217 from yenatch/more-objectsBryan Bishop
compile and link multiple objects
2013-12-05Function3af0 -> GetBattleAnimByteyenatch
2013-12-05labels for battle animation commandsyenatch
2013-12-04YesNoBoxyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02rewrite scan_includes to skip duplicatesyenatch
seems to be faster this way
2013-12-02Makefile: %.bin and %.pal targetsyenatch
2013-12-02Makefile: empty targets for %.asm and baserom.gbcyenatch
so make stops wasting time trying to find implicit rules
2013-12-02Makefile: clean doesnt need object dependenciesyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01labels for every 3callasmyenatch
2013-12-01shorten redundant text_jump macrosyenatch