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2013-12-01some oam constantsyenatch
2013-12-01enumerate move constantsyenatch
2013-12-01split out some more move effectsyenatch
2013-11-29home.oyenatch
2013-11-29home/time.asm: fix a label defyenatch
2013-11-29gfx/pics.oyenatch
2013-11-29audio.o and misc/crystal_misc.oyenatch
2013-11-29rename a credit constant to avoid conflictsyenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-11-28landmark constants in map headersyenatch
2013-11-28flypoints and spawn pointsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-28engine/credits_crystal.oyenatch
2013-11-28more credits cleanupyenatch
2013-11-28facing structs and other movement stuffyenatch
2013-11-28wram: object structsyenatch
these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-27split wram constants out of constants.asmyenatch
2013-11-27enumerate pokemon constantsyenatch
2013-11-27enumerate battle var constantsyenatch
2013-11-27macros come first since theyre used to define constantsyenatch
2013-11-27constant enumerationyenatch
2013-11-27recomment battle varsyenatch
2013-11-27split some more and recomment more home asmyenatch
2013-11-27maps.o and stats/pokedex/entries.oyenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-25text in slots asmyenatch
2013-11-25jumptable in slots asmyenatch
2013-11-24move more credits asm into engine/credits.asmyenatch
2013-11-24more credits labels and theend graphicyenatch
2013-11-24lb macro for fast double-register loadsyenatch
2013-11-23forgot the new pokecrystal.asmyenatch
2013-11-23Merge pull request #216 from yenatch/masterBryan Bishop
1bpp handling
2013-11-23Makefile: more readable object listyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch
2013-11-22buena textyenatch
2013-11-22move map groups into maps/map_headers.asmyenatch
2013-11-22split event handling into engine/events.asmyenatch
2013-11-22version checks for event script commands and move in related asmyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-11-21version-neutral build targetsyenatch
pokecrystal will probably never build gold/silver, but who knows
2013-11-20finally compile multiple objectsyenatch
pokecrystal.asm doesnt really make sense now so its gone add includes.asm so objects have a standard include set
2013-11-20generated mapfile and symfile in gitignoreyenatch
2013-11-18convert pngs to 1bpp tooyenatch
2013-11-18bump pokemontools for 1bppyenatch
2013-11-18evolution animationyenatch
2013-11-14Merge pull request #215 from yenatch/masterBryan Bishop
dump the music again
2013-11-11Merge pull request #214 from kanzure/battle-menu-stuffBryan Bishop
Battle menu labels
2013-11-12local labels for some mobile link battlesBryan Bishop
2013-11-12fix typo in PartyMenuSelect commentBryan Bishop