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2018-01-01Document some more battle animation commandsyenatch
2017-12-29fix markdown formatting in battle_anim_commands.mdyenatch
2017-12-29Document some battle animation commandsyenatch
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-28Merge pull request #447 from yenatch/check-statusyenatch
travis: turn check-status back on
2017-12-28travis: turn check-status back onyenatch
2017-12-28Merge pull request #445 from roukaour/masteryenatch
Rename Pokémon animation files; consistent (x, y) coords; document design flaws
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28Merge pull request #443 from xCrystal/masteryenatch
Misc style cleanup and documentation
2017-12-28endm -> ENDMxCrystal
2017-12-28Avoid unused labelsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28Fix accidentally renamed constantxCrystal
2017-12-28Consistent function name prefixes in slot machine codexCrystal
2017-12-28Correct commentRemy Oukaour
2017-12-28Document the Magikarp bug fix from PR #443Remy Oukaour
2017-12-28Suggest fixes to untranslated magikarp length filtersxCrystal
2017-12-28Better placement for wram addressxCrystal
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Document another Magikarp length bug. (to do: correct formula values)Remy Oukaour
2017-12-28Specify which bugs are needed for backwards compatibilityRemy Oukaour
2017-12-28Document another bugRemy Oukaour
Document fixes for design flaws GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28as → areRemy Oukaour
2017-12-28Explain what bugs, glitches, and flaws areRemy Oukaour
2017-12-28Document design flawsRemy Oukaour
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Update Magikarp length documentationxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-28Merge pull request #442 from yenatch/fix-freadyenatch
fix fread warnings
2017-12-28Merge pull request #437 from roukaour/masteryenatch
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
2017-12-28rebuild gfx and md5 when common.h changesyenatch
2017-12-28fix unused fread return value warningsyenatch
2017-12-2805:OBPals+6*8 == 01:wCurMessageScrollPosition (new)Remy Oukaour
2017-12-27Use constantRemy Oukaour
2017-12-27benny → BennyRemy Oukaour
2017-12-27; This is distinct from MAX_LEVEL.Remy Oukaour
2017-12-27Move more decoration data to data/Remy Oukaour
2017-12-27Note about footprints in commentsRemy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-26Rename some sectionsRemy Oukaour
engine/battle_tower.asm fits better in events/
2017-12-26Correct documentationRemy Oukaour
Split out text_constants.asm
2017-12-26Separate constants in a consistent wayRemy Oukaour
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour