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2013-02-18Merge https://github.com/kanzure/pokecrystalSanky
2013-02-17Merge pull request #113 from yenatch/masterBryan Bishop
.. move more things.
2013-02-17Split landmarks outyenatch
2013-02-17Split move names outyenatch
2013-02-17Split item names and descriptions from main.asmyenatch
2013-02-17Split common text out of main.asmyenatch
2013-02-17Split map scripts, text, events from main.asmyenatch
The commit we deserve
2013-02-16Merge pull request #111 from yenatch/masterBryan Bishop
Move map headers.
2013-02-15Point to map groups instead of their first headeryenatch
2013-02-15Split map headers and second map headers from main.asmyenatch
2013-02-15Minor rgbasm macro cleanupyenatch
2013-02-12Last map header labelyenatch
2013-02-12Merge pull request #109 from yenatch/masterBryan Bishop
png export fixes
2013-02-12Export any detected palettes to png by defaultyenatch
Checks for any palette using the same name as the 2bpp file.
2013-02-12Fix png export orientationyenatch
A quirk of the Decompressed class dissociated the orientation from the output attribute. The makefile no longer suppresses output since it's still relevant.
2013-02-11Merge pull request #108 from yenatch/masterBryan Bishop
png->lz and palettes
2013-02-11Clean up the makefile a bityenatch
Simplifies/explains png import
2013-02-11Finish off make target for png generationyenatch
Now any existing lz files are converted to 2bpp, and all 2bpp files are converted to png.
2013-02-11Fix compressed graphics and filestructureyenatch
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-02-11better dimension handling in 2bpp->pngyenatch
2013-02-11Add build target to mass-generate pngs from 2bpp filesyenatch
2013-02-11Dump cry headersyenatch
2013-02-11Infrastructure to dump pngs for 2bpp graphicsyenatch
2013-02-09Don't try to convert empty 2bpp filesyenatch
Also, make non-square images 1 tile wide Minor path fixes and cleanup
2013-02-09Allow png->lz compression in the build processyenatch
To enable, append '${IMGFILES}' to line 22: pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES} Also append '${LZFILES}' to line 48: rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09Move compressed trainer pics into the main folderyenatch
2013-02-09Dump and include trainer palettesyenatch
2013-02-09Add some command-line interfaces for use w/ makefileyenatch
Extras: -function to dump trainer pals -fix testing leftover in a compression function -keep load_rom() from getting in the way (relative address breaks extras)
2013-02-07use pypng as a dependencyBryan Bishop
2013-02-07Merge pull request #107 from yenatch/masterBryan Bishop
2bpp to png and png to 2bpp
2013-02-07dump and incbin monster palettesyenatch
2013-02-07add swap~ files to .gitignoreBryan Bishop
2013-02-07implement png import/exportyenatch
palette export works fine, but palette import is disabled for now
2013-02-07Merge pull request #106 from yenatch/masterBryan Bishop
Update gfx.py with things.
2013-02-06Condense pic dimensions tableyenatch
2013-02-05Merge pull request #105 from yenatch/masterBryan Bishop
Move some things out of main.asm.
2013-02-05Create individual pokedex entry filesyenatch
2013-02-05Split pic pointers into filesyenatch
2013-02-05Rename pokedex entry filesyenatch
2013-02-05Move music/ into audio/yenatch
2013-02-05Clean up and condense music includesyenatch
2013-02-05Split audio engine and pointers into filesyenatch
Creates folder audio/
2013-02-05Move VBlank function to a fileyenatch
2013-02-05Consistent SECTION spacingyenatch
2013-02-05Saner file distributionyenatch
Moved files from data/ into new folders: -battle/ -stats/ -trainers/
2013-02-05Move BitTable2 to a fileyenatch
Currently, rgbasm's maximum macro parameter length is sixteen chars. A couple wram labels were changed to accomodate this for now.
2013-02-05Fix box name addressesyenatch
2013-02-05Split Pokemon names off into a fileyenatch
2013-02-05Split base stats off into a fileyenatch