Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-18 | Merge https://github.com/kanzure/pokecrystal | Sanky | |
2013-02-17 | Merge pull request #113 from yenatch/master | Bryan Bishop | |
.. move more things. | |||
2013-02-17 | Split landmarks out | yenatch | |
2013-02-17 | Split move names out | yenatch | |
2013-02-17 | Split item names and descriptions from main.asm | yenatch | |
2013-02-17 | Split common text out of main.asm | yenatch | |
2013-02-17 | Split map scripts, text, events from main.asm | yenatch | |
The commit we deserve | |||
2013-02-16 | Merge pull request #111 from yenatch/master | Bryan Bishop | |
Move map headers. | |||
2013-02-15 | Point to map groups instead of their first header | yenatch | |
2013-02-15 | Split map headers and second map headers from main.asm | yenatch | |
2013-02-15 | Minor rgbasm macro cleanup | yenatch | |
2013-02-12 | Last map header label | yenatch | |
2013-02-12 | Merge pull request #109 from yenatch/master | Bryan Bishop | |
png export fixes | |||
2013-02-12 | Export any detected palettes to png by default | yenatch | |
Checks for any palette using the same name as the 2bpp file. | |||
2013-02-12 | Fix png export orientation | yenatch | |
A quirk of the Decompressed class dissociated the orientation from the output attribute. The makefile no longer suppresses output since it's still relevant. | |||
2013-02-11 | Merge pull request #108 from yenatch/master | Bryan Bishop | |
png->lz and palettes | |||
2013-02-11 | Clean up the makefile a bit | yenatch | |
Simplifies/explains png import | |||
2013-02-11 | Finish off make target for png generation | yenatch | |
Now any existing lz files are converted to 2bpp, and all 2bpp files are converted to png. | |||
2013-02-11 | Fix compressed graphics and filestructure | yenatch | |
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files. | |||
2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
2013-02-11 | better dimension handling in 2bpp->png | yenatch | |
2013-02-11 | Add build target to mass-generate pngs from 2bpp files | yenatch | |
2013-02-11 | Dump cry headers | yenatch | |
2013-02-11 | Infrastructure to dump pngs for 2bpp graphics | yenatch | |
2013-02-09 | Don't try to convert empty 2bpp files | yenatch | |
Also, make non-square images 1 tile wide Minor path fixes and cleanup | |||
2013-02-09 | Allow png->lz compression in the build process | yenatch | |
To enable, append '${IMGFILES}' to line 22: pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES} Also append '${LZFILES}' to line 48: rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES} | |||
2013-02-09 | Move compressed trainer pics into the main folder | yenatch | |
2013-02-09 | Dump and include trainer palettes | yenatch | |
2013-02-09 | Add some command-line interfaces for use w/ makefile | yenatch | |
Extras: -function to dump trainer pals -fix testing leftover in a compression function -keep load_rom() from getting in the way (relative address breaks extras) | |||
2013-02-07 | use pypng as a dependency | Bryan Bishop | |
2013-02-07 | Merge pull request #107 from yenatch/master | Bryan Bishop | |
2bpp to png and png to 2bpp | |||
2013-02-07 | dump and incbin monster palettes | yenatch | |
2013-02-07 | add swap~ files to .gitignore | Bryan Bishop | |
2013-02-07 | implement png import/export | yenatch | |
palette export works fine, but palette import is disabled for now | |||
2013-02-07 | Merge pull request #106 from yenatch/master | Bryan Bishop | |
Update gfx.py with things. | |||
2013-02-06 | Condense pic dimensions table | yenatch | |
2013-02-05 | Merge pull request #105 from yenatch/master | Bryan Bishop | |
Move some things out of main.asm. | |||
2013-02-05 | Create individual pokedex entry files | yenatch | |
2013-02-05 | Split pic pointers into files | yenatch | |
2013-02-05 | Rename pokedex entry files | yenatch | |
2013-02-05 | Move music/ into audio/ | yenatch | |
2013-02-05 | Clean up and condense music includes | yenatch | |
2013-02-05 | Split audio engine and pointers into files | yenatch | |
Creates folder audio/ | |||
2013-02-05 | Move VBlank function to a file | yenatch | |
2013-02-05 | Consistent SECTION spacing | yenatch | |
2013-02-05 | Saner file distribution | yenatch | |
Moved files from data/ into new folders: -battle/ -stats/ -trainers/ | |||
2013-02-05 | Move BitTable2 to a file | yenatch | |
Currently, rgbasm's maximum macro parameter length is sixteen chars. A couple wram labels were changed to accomodate this for now. | |||
2013-02-05 | Fix box name addresses | yenatch | |
2013-02-05 | Split Pokemon names off into a file | yenatch | |
2013-02-05 | Split base stats off into a file | yenatch | |