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Author
2013-12-20
don't diff .pal files as binary data
yenatch
2013-12-19
dump the battle animations
yenatch
2013-12-19
preprocessor: battle animation macros
yenatch
2013-12-19
battle animation constants
yenatch
2013-12-18
label the pokedex entry point
yenatch
2013-12-18
NO_TEXT_SCROLL flag in Options
yenatch
2013-12-18
split out battle anim object gfx
yenatch
2013-12-18
anim object graphics pointers
yenatch
2013-12-18
button constants for some function
yenatch
probably to do with mobile link
2013-12-18
dude auto input bank
yenatch
2013-12-18
move some labels into included files
yenatch
2013-12-18
split out the battle engine into battle/core.asm
yenatch
2013-12-18
split out pic animation asm and clean up some more includes
yenatch
2013-12-18
clean up pic animation sections
yenatch
2013-12-17
split out battle animation asm (bg effects, objects, commands)
yenatch
2013-12-17
some bg effect labels
yenatch
2013-12-15
battle animation asm cleanup
yenatch
2013-12-13
some mobile link menu graphics
yenatch
2013-12-13
use the sgb border label in asm
yenatch
2013-12-13
pokegear asm cleanup
yenatch
2013-12-13
pokeball wobbling
yenatch
2013-12-11
split out sprite facing defs into engine/facings.asm
yenatch
2013-12-11
init.sh: sudo pip install and make sure rgbds man dirs exist
yenatch
2013-12-11
more map attribute getters and some cleanup in home/map.asm
yenatch
2013-12-11
LoadTilesetHeader
yenatch
2013-12-10
rewrite makefile for speed and better dependency handling
yenatch
2013-12-09
more battle anim labels
yenatch
2013-12-09
rewrite readme and install; init.sh for install
yenatch
2013-12-09
prequeue: dont initialize a new preprocessor for each file
yenatch
2013-12-08
more battle animation labels
yenatch
2013-12-07
Merge pull request #217 from yenatch/more-objects
Bryan Bishop
compile and link multiple objects
2013-12-05
Function3af0 -> GetBattleAnimByte
yenatch
2013-12-05
labels for battle animation commands
yenatch
2013-12-04
YesNoBox
yenatch
2013-12-04
comment some battle animation asm
yenatch
2013-12-02
rewrite scan_includes to skip duplicates
yenatch
seems to be faster this way
2013-12-02
Makefile: %.bin and %.pal targets
yenatch
2013-12-02
Makefile: empty targets for %.asm and baserom.gbc
yenatch
so make stops wasting time trying to find implicit rules
2013-12-02
Makefile: clean doesnt need object dependencies
yenatch
2013-12-02
more 3pt macro labels; shorten 3pt macros to take just a label
yenatch
static addresses should be avoided anyway
2013-12-01
labels for every 3callasm
yenatch
2013-12-01
shorten redundant text_jump macros
yenatch
2013-12-01
some oam constants
yenatch
2013-12-01
enumerate move constants
yenatch
2013-12-01
split out some more move effects
yenatch
2013-11-29
home.o
yenatch
2013-11-29
home/time.asm: fix a label def
yenatch
2013-11-29
gfx/pics.o
yenatch
2013-11-29
audio.o and misc/crystal_misc.o
yenatch
2013-11-29
rename a credit constant to avoid conflicts
yenatch
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