Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-24 | Label CheckPhoneCall. | yenatch | |
2014-07-24 | Use phone script labels in the phone contact table. | yenatch | |
2014-07-24 | Relabel GetItemDescription -> PrintItemDescription. | yenatch | |
2014-07-24 | Pick off more incbins and static labels in pic animation code. | yenatch | |
2014-07-24 | Add real-time-clock and Daylight Savings Time wram labels. | yenatch | |
2014-07-23 | make a vagrant box to make things easier | Bryan Bishop | |
Maybe a vagrant box will be less work for users. At the moment the Vagrantfile is just pointing to a remote url, but in the future it should contain the actual scripts to construct the box so that the box can be updated as the dependencies in the repository change. | |||
2014-07-23 | Dump the phone scripts. | yenatch | |
This is one of the last major incbins. The rest is mostly mobile code. | |||
2014-07-22 | Fix "name" event command parameter comments. | yenatch | |
2014-07-22 | Bump pokemontools again for "name" event command fixes. | yenatch | |
2014-07-22 | Separate phone scripts from std scripts. | yenatch | |
2014-07-22 | Fix some static addresses in std scripts. | yenatch | |
2014-07-22 | Reflect the extra loadwilddata argument in its function comment. | yenatch | |
2014-07-22 | Bump pokemontools to fix loadwilddata. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-19 | Name the script special function and clean up a couple specials. | yenatch | |
2014-07-19 | Remove the last incbin in map events. | yenatch | |
Since it's unused there's no way of knowing for sure, but movement data typically comes after scripts and before text, and the commands make sense. | |||
2014-07-19 | Merge pull request #259 from yenatch/cries | Bryan Bishop | |
Shorten cry defs now that cry parameters are all words. | |||
2014-07-19 | Merge remote-tracking branch 'kanzure/master' into cries | yenatch | |
2014-07-18 | Merge pull request #258 from yenatch/spawns | Bryan Bishop | |
Use macros for spawns and flypoints. | |||
2014-07-18 | Condense cry headers to one line. | yenatch | |
Keep the unused labels for readability (and maybe some symfile magic). | |||
2014-07-18 | Merge pull request #257 from yenatch/map-headers | Bryan Bishop | |
Map header macros and misc comments | |||
2014-07-18 | Badge and move constants in Strength and Surf field effects. | yenatch | |
2014-07-18 | Use WOOPER in Oak speech. | yenatch | |
2014-07-18 | Move cry functions out of home.asm. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Use macros for spawns and flypoints. | yenatch | |
This firmly ties spawn constant definition to data allocation, preventing usage earlier in main.asm or in other objects. A potential solution is to abuse ifdefs and include it in both main.asm and constants.asm. | |||
2014-07-18 | Use macros for both types of map headers. | yenatch | |
This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked. | |||
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-07-18 | Add labels for maps that reuse blockdata. | yenatch | |
2014-07-18 | Add address labels used by Decompress. | yenatch | |
2014-07-18 | Use a macro for Odd Egg probabilities. | yenatch | |
2014-07-09 | Recomment type names. | yenatch | |
This is mostly just whitespace reduction. | |||
2014-06-27 | Merge pull request #256 from yenatch/master | Bryan Bishop | |
Fix predefs and battle code. | |||
2014-06-24 | Don't use Olivine maps to define the length of a map header. | yenatch | |
The first and second map header labels have no semantic meaning with regard to length. In fact, none of the labels are used at all. | |||
2014-06-24 | Remove excessive whitespace in map headers. | yenatch | |
Use the "map" macro instead of using GROUP_* and MAP_* constants. Also remove redundant "(bank then label)" comments. | |||
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-19 | More object struct labels and constants. | yenatch | |
2014-06-18 | Merge remote-tracking branch 'kanzure/master' | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-17 | Use better constants/comments in DST near-midnight checks. | IIMarckus | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-16 | Name and comment some move learning functions. | yenatch | |
2014-06-15 | Makefile: Use lower-case variables and graphics conversion queues. | yenatch | |
This is mostly to make it more like pokered. Queues are an order of magnitude faster than invoking a new python instance for each file. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |