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2013-01-11README 2.0Bryan Bishop
2013-01-11move readmeBryan Bishop
2013-01-10Merge pull request #75 from yenatch/masterBryan Bishop
Battle initialization and battle commenting.
2013-01-11comment LoadEnemyMon and related fns; add RNG fnsyenatch
2013-01-10speed up text conversion in preprocessorBryan Bishop
2013-01-10combine multiple calls to sys.stdout.writeBryan Bishop
2013-01-10disable macro error checking by defaultBryan Bishop
2013-01-10make include_file faster in the preprocessorBryan Bishop
2013-01-10disable '; original line' by defaultBryan Bishop
2013-01-10even faster preprocessorBryan Bishop
2013-01-10make the preprocessor a little fasterBryan Bishop
This reduced the preprocessing time from 8s to 2.7s.
2013-01-10saner import syntax in preprocessorBryan Bishop
2013-01-10Merge pull request #74 from yenatch/masterBryan Bishop
Thing to build symfiles. Use with bgb or another debugger.
2013-01-10add symfile generationyenatch
2013-01-09Merge pull request #57 from yenatch/masterBryan Bishop
clean up pic pointers/incbins
2013-01-09Merge pull request #71 from iimarckus/shootbreezeBryan Bishop
bank $72
2013-01-08Pull out some code related to map names / item descriptions.IIMarckus
2013-01-08Add string pointers and coordinates for town map locations.IIMarckus
2013-01-07fix pic incbin formattingyenatch
2013-01-07bank 5a is a carbon copy of bank 59yenatch
2013-01-05trainer dvsyenatch
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35
2013-01-02Merge pull request #53 from yenatch/masterBryan Bishop
Compressed graphics and gfx.py updates.
2013-01-02add original compressed gfx datayenatch
2013-01-02allow other files to import gfx.pyyenatch
2013-01-01clean up wram (excess partymon structs)yenatch
2013-01-01make gfx.py more convenient from command lineyenatch
2013-01-01remove last incbin in bank 3ayenatch
2012-12-31Merge pull request #52 from yenatch/masterBryan Bishop
Bank 70 texts.
2012-12-31bank 70 (text)yenatch
2012-12-31Merge pull request #51 from yenatch/masterBryan Bishop
Image compression/decompression.
2012-12-31decompress all known gfxyenatch
2012-12-31pedantic whitespace fixBryan Bishop
2012-12-31pedantic comma format fixBryan Bishop
2012-12-31Merge remote branch 'remotes/prizza/master'Bryan Bishop
Base stats. fixes #50 and #45
2012-12-31pokemon base stats structure + removed junk filesBryan Bishop
2012-12-28clean up whitespaceBryan Bishop
2012-12-26update address syntax againBryan Bishop
2012-12-26Merge remote branch 'remotes/yenatch/master'Bryan Bishop
Oops, missed a few commits last time.
2012-12-23Merge remote branch 'remotes/yenatch/master'Bryan Bishop
fixes #49
2012-12-23add SpecialRoamMons and reformat TypeEffectspadz
2012-12-23clean up bank 0; time-sensitive fns; add Predef fnpadz
comment redone joypad functions + automated input comment some uncommented functions comment known hram addresses try to clean up CalcMagikarpLength label known addresses add time-sensitive functions (rtc, palettes) add Predef and PredefPointers
2012-12-17Merge pull request #47 from iimarckus/specialphonecallBryan Bishop
specialphonecall takes a 16‐bit ID.
2012-12-17specialphonecall takes a 16‐bit ID.IIMarckus
2012-12-16update gbz80disasm to not use $ff00+$ff syntaxBryan Bishop
2012-12-16switch ld syntax from ff00+xx to ffxxBryan Bishop
s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)\([A-Za-z0-9]\)/\1\2\3/g s/\([fF][fF]\)00+\$\([A-Za-z0-9]\)/\10\2/g
2012-12-14expand on battle rampadz
2012-12-14make gbz80disasm easier to use externallypadz
2012-11-30even better preprocessor formattingBryan Bishop
2012-11-30md5 -> hashlibBryan Bishop