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AgeCommit message (Collapse)Author
2013-02-07add swap~ files to .gitignoreBryan Bishop
2013-02-07implement png import/exportyenatch
palette export works fine, but palette import is disabled for now
2013-02-07Merge pull request #106 from yenatch/masterBryan Bishop
Update gfx.py with things.
2013-02-06Condense pic dimensions tableyenatch
2013-02-05Merge pull request #105 from yenatch/masterBryan Bishop
Move some things out of main.asm.
2013-02-05Create individual pokedex entry filesyenatch
2013-02-05Split pic pointers into filesyenatch
2013-02-05Rename pokedex entry filesyenatch
2013-02-05Move music/ into audio/yenatch
2013-02-05Clean up and condense music includesyenatch
2013-02-05Split audio engine and pointers into filesyenatch
Creates folder audio/
2013-02-05Move VBlank function to a fileyenatch
2013-02-05Consistent SECTION spacingyenatch
2013-02-05Saner file distributionyenatch
Moved files from data/ into new folders: -battle/ -stats/ -trainers/
2013-02-05Move BitTable2 to a fileyenatch
Currently, rgbasm's maximum macro parameter length is sixteen chars. A couple wram labels were changed to accomodate this for now.
2013-02-05Fix box name addressesyenatch
2013-02-05Split Pokemon names off into a fileyenatch
2013-02-05Split base stats off into a fileyenatch
2013-02-05Split pokedex entries off into filesyenatch
2013-02-04Split evos/attacks off into filesyenatch
2013-02-04Split move list off into a fileyenatch
2013-02-04Split pokedex orders off into filesyenatch
2013-02-04Reformat trainer group datayenatch
2013-02-04Add NONE constantyenatch
2013-02-04Split trainers off into filesyenatch
The base label has been renamed from TrainerGroupHeader to Group. Trainer formatting still needs to be fixed.
2013-02-04Split type matchup off into a fileyenatch
This sets precedent for including constants in context.
2013-02-04Split wild encounters off into filesyenatch
2013-02-04Split egg moves off into filesyenatch
2013-02-04Merge pull request #104 from yenatch/masterBryan Bishop
Even more icons.
2013-02-04Some more icon asmyenatch
2013-02-04Add vram sections to wram, and minor fixesyenatch
2013-02-03Merge pull request #103 from yenatch/masterBryan Bishop
Fly / town map.
2013-02-04Fly / town mapyenatch
2013-02-03simplify load_rom in gbz80disasmBryan Bishop
2013-02-03enable labels in gbz80disasmBryan Bishop
fixes #102
2013-02-03fix git clone instructionsBryan Bishop
2013-02-03Merge pull request #101 from Sanky/masterBryan Bishop
Menu icons.
2013-02-03Add menu icons.Sanky
2013-02-03Merge pull request #98 from Sanky/masterBryan Bishop
Assorted menu code, will probably regret this.
2013-02-02Merge pull request #100 from iimarckus/blackoutBryan Bishop
Replace some hardcoded addresses with local labels.
2013-02-02Replace some hardcoded addresses with local labels.IIMarckus
2013-02-02Merge pull request #99 from iimarckus/blackoutBryan Bishop
Add blackout points / fly location data.
2013-02-02Add blackout points / fly location data.IIMarckus
2013-02-02Merge https://github.com/kanzure/pokecrystalSanky
Conflicts: constants.asm extras/crystal.py main.asm
2013-02-02Merge pull request #97 from yenatch/masterBryan Bishop
More things in bank 0.
2013-02-02Decompression functionyenatch
2013-02-02VBlank and dependenciesyenatch
VBlank has seven different modes. The one that sees the most use is mode 0, which performs all basic display and audio functions. The purpose of the others is unknown. VBlank relies on the following functions: -joypad -cgb palette update -dmg -> cgb pal conversion -bg map update -vram tile update -tile animations -serial request -game timer Tile animation is large enough to warrant its own commit.
2013-02-01Merge pull request #96 from yenatch/masterBryan Bishop
Japanese credits.
2013-02-01Add japanese credits textyenatch
2013-01-31Merge pull request #95 from yenatch/masterBryan Bishop
Bank 0 stuff, Uncompressed GFX, Credits