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AgeCommit message (Collapse)Author
2018-01-01AnimateEndOfExpBar palette constantyenatch
2018-01-01Document some more battle animation commandsyenatch
2017-12-31Add pokegold and pokefirered.luckytyphlosion
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-30Merge pull request #449 from xCrystal/masteryenatch
Misc labeling and cleaning up
2017-12-30Use input constantsRemy Oukaour
2017-12-29bgrows → * BG_MAP_WIDTHRemy Oukaour
No dims macro
2017-12-29fix markdown formatting in battle_anim_commands.mdyenatch
2017-12-29Document some battle animation commandsyenatch
2017-12-29lda_coord and ldcoord_a exist for thisRemy Oukaour
2017-12-29hldims, bcdims, dedimsRemy Oukaour
2017-12-29Define ld_dims for in-order (width, height) pairsRemy Oukaour
2017-12-29Coordinate macros all have similar structureRemy Oukaour
2017-12-29Fix anim_obj x/y valuesyenatch
- negative values have no meaning - left in optional tile x/y for backwards compatibility
2017-12-29FAST_TEXT_DELAY_FRemy Oukaour
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29Constants for TextBoxFlagsRemy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-29SET -> setxCrystal
2017-12-29slot_reel offset constantsxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28Merge pull request #447 from yenatch/check-statusyenatch
travis: turn check-status back on
2017-12-28travis: turn check-status back onyenatch
2017-12-28Merge pull request #445 from roukaour/masteryenatch
Rename Pokémon animation files; consistent (x, y) coords; document design flaws
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28Merge pull request #443 from xCrystal/masteryenatch
Misc style cleanup and documentation
2017-12-28endm -> ENDMxCrystal
2017-12-28Avoid unused labelsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28Fix accidentally renamed constantxCrystal
2017-12-28Consistent function name prefixes in slot machine codexCrystal
2017-12-28Correct commentRemy Oukaour
2017-12-28Document the Magikarp bug fix from PR #443Remy Oukaour
2017-12-28Suggest fixes to untranslated magikarp length filtersxCrystal
2017-12-28Better placement for wram addressxCrystal
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Document another Magikarp length bug. (to do: correct formula values)Remy Oukaour
2017-12-28Specify which bugs are needed for backwards compatibilityRemy Oukaour
2017-12-28Document another bugRemy Oukaour
Document fixes for design flaws GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28as → areRemy Oukaour
2017-12-28Explain what bugs, glitches, and flaws areRemy Oukaour
2017-12-28Document design flawsRemy Oukaour
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Update Magikarp length documentationxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-28Merge pull request #442 from yenatch/fix-freadyenatch
fix fread warnings