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2016-05-19Comment on bug in ClearWRAMpikalaxalt
2016-05-17gfx.py automatically converts tilesets to 128-px wide pngspikalaxalt
2016-05-17engine/events.asm labels finishedpikalaxalt
fixed palred/green/blue macros
2016-05-16Evolution addressespikalaxalt
2016-05-16HP bar animation addresses and AI switchpikalaxalt
2016-05-15Name all functions in gfx/pics/animation.asmpikalaxalt
2016-05-15Revise frame macro to account for flags in sprite anim framesetspikalaxalt
2016-05-15These macros are perfect for the object anim enginepikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-14Rename FixedWords to EZChatpikalaxalt
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Refine labels in engine/trade/animation.asmpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Inexplicably empty function with malformed predef pointer, but what are you ↵pikalaxalt
gonna do about it?
2016-05-11Save functions; feeble attempt at serial and link functionspikalaxalt
2016-05-11Name all printer functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Name all functions in event/pikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-05Credit to chaos_lord2 for decoding that load in computing enemy statspikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-18Merge pull request #338 from PikalaxALT/masteryenatch
Battle anims, HP Bar anim
2016-04-18Add missing wind.2bpp.lzpikalaxalt
2016-04-10Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-04-10Bump extras again to fix last bump.yenatch
2016-04-10Add a custom scan_includes.py.yenatch
2016-04-10Bump extras to fix gfx.py.yenatch
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2016-04-10Local labels starting with underscores have colons depending on whether the ↵pikalaxalt
first alphanumeric character is capitalized or not
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10Alan's script pointers are now local references; movement_tree_shake for ↵pikalaxalt
sudowoodo on route 36
2016-04-10Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-04-07More labels cleanup in map scripts.IIMarckus
2016-04-06Improve some map script labels.IIMarckus
2016-04-06Remove duplicate blockdata.IIMarckus
2016-04-02Make town map pals more intuitive in sourcepikalaxalt
2016-03-27Split up banks 1-3 of main.asmpikalaxalt
2016-03-25Merge branch 'master' of https://github.com/pret/pokecrystalpikalaxalt
2016-03-25Fix a typo in AzaleaGym.yenatch
2016-03-24Fix filename case inconsistencydannye
when the filename uses different case than the include, rgbds mistakenly thinks that file is intermediate