Age | Commit message (Expand) | Author |
2017-12-28 | as → are | Remy Oukaour |
2017-12-28 | Explain what bugs, glitches, and flaws are | Remy Oukaour |
2017-12-28 | Document design flaws | Remy Oukaour |
2017-12-28 | Rename pokemon animation files (fix #439) | Remy Oukaour |
2017-12-28 | Update Magikarp length documentation | xCrystal |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal |
2017-12-28 | Prefix engine_flags wram addresses with w | xCrystal |
2017-12-28 | Merge pull request #442 from yenatch/fix-fread | yenatch |
2017-12-28 | Merge pull request #437 from roukaour/master | yenatch |
2017-12-28 | rebuild gfx and md5 when common.h changes | yenatch |
2017-12-28 | fix unused fread return value warnings | yenatch |
2017-12-28 | 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) | Remy Oukaour |
2017-12-27 | Use constant | Remy Oukaour |
2017-12-27 | benny → Benny | Remy Oukaour |
2017-12-27 | ; This is distinct from MAX_LEVEL. | Remy Oukaour |
2017-12-27 | Move more decoration data to data/ | Remy Oukaour |
2017-12-27 | Note about footprints in comments | Remy Oukaour |
2017-12-27 | gfx/pokemon/animation.asm → engine/pic_animation.asm | Remy Oukaour |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour |
2017-12-26 | Keep memory map values in hardware_constants.asm | Remy Oukaour |
2017-12-26 | Copy sram.asm's global start/end constants for wram.asm and vram.asm | Remy Oukaour |
2017-12-26 | Rename some sections | Remy Oukaour |
2017-12-26 | Correct documentation | Remy Oukaour |
2017-12-26 | Separate constants in a consistent way | Remy Oukaour |
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour |
2017-12-26 | Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher | Remy Oukaour |
2017-12-26 | Various cleanup | Remy Oukaour |
2017-12-26 | Name mail graphics | Remy Oukaour |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | Constant comments | Remy Oukaour |
2017-12-26 | dwb → dab | Remy Oukaour |
2017-12-26 | Update docs | Remy Oukaour |
2017-12-26 | Align columns | Remy Oukaour |
2017-12-26 | Remove unused label (last few commits resolve #434) | Remy Oukaour |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-25 | Follow the X_constants/X_data_constants convention | Remy Oukaour |
2017-12-25 | travis; make -j2 | yenatch |
2017-12-25 | Merge pull request #431 from surskitty/master | yenatch |
2017-12-25 | Merge pull request #433 from roukaour/master | yenatch |
2017-12-25 | LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try support... | Remy Oukaour |
2017-12-25 | Use percentages for AI scoring logic | Remy Oukaour |
2017-12-25 | More support for MAX_LEVEL = 255 | Remy Oukaour |
2017-12-25 | MAX_LEVEL = 255 should still compile | Remy Oukaour |
2017-12-25 | I'm stopping for the day. Too many silly oversights. | surskitty |
2017-12-25 | Now all labelled SlowpokeWellB1F. | surskitty |