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2013-08-31
fix "raise Exception" formatting in preprocessor
Bryan Bishop
2013-08-31
replace an assert in macro_translator
Bryan Bishop
2013-08-31
generic preprocessor-specific exception classes
Bryan Bishop
2013-08-31
remove the do_macro_sanity_check global
Bryan Bishop
2013-08-31
remove the show_original_lines global
Bryan Bishop
2013-08-31
remove an Exception from preprocessor
Bryan Bishop
2013-08-31
Merge pull request #180 from yenatch/master
Bryan Bishop
2013-08-31
Merge remote-tracking branch 'kanzure/master'
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
2013-08-30
Merge pull request #179 from kanzure/remove-preprocessor-skippable-macros
Bryan Bishop
2013-08-30
Function2f79 is PickUpItem
yenatch
2013-08-30
undo overcommenting in BattleRandom
yenatch
2013-08-30
rename RNG to Random
yenatch
2013-08-30
StartTitleScreen -> TitleScreen
yenatch
2013-08-30
formatting in oak speech
yenatch
2013-08-30
NUM_POKEMON in main.asm
yenatch
2013-08-30
NUM_POKEMON constant
yenatch
2013-08-30
Function378b is IsAPokemon
yenatch
2013-08-30
remove ItemFragment from preprocessor
Bryan Bishop
2013-08-30
remove "skippable_macros" from preprocessor
Bryan Bishop
2013-08-30
use more egg constants in main
yenatch
2013-08-30
use callab/callba macros for known FarCalls
yenatch
2013-08-30
HACK: re-instate the ItemFragment macro hack
Bryan Bishop
2013-08-30
Coins in main.asm
yenatch
2013-08-30
Coins wram label
yenatch
2013-08-30
Merge remote-tracking branch 'kanzure/master'
yenatch
2013-08-30
Merge pull request #3 from kanzure/proposed-yenatch-master
yenatch
2013-08-30
Merge pull request #177 from yenatch/split-main
Bryan Bishop
2013-08-30
Merge branch 'kanzure/master' into yenatch/master
Bryan Bishop
2013-08-30
Merge pull request #176 from yenatch/interrupts
Bryan Bishop
2013-08-30
Merge pull request #175 from yenatch/rename-bittables
Bryan Bishop
2013-08-30
Merge pull request #174 from yenatch/boxmons
Bryan Bishop
2013-08-30
less arbitrary wram clearing in game init
yenatch
2013-08-30
remove a section def in the middle of the player struct
yenatch
2013-08-30
PCItems and game init formatting
yenatch
2013-08-30
PCItems in wram
yenatch
2013-08-29
clean up bank 7e includes
yenatch
2013-08-29
move battle tower mon handling asm into battle_tower.asm
yenatch
2013-08-29
move GiveOddEgg into odd_eggs.asm
yenatch
2013-08-29
use more bank 0 labels in engine/scripting.asm
yenatch
2013-08-29
fix/add some missing function labels in bank 0
yenatch
2013-08-29
condense repeated asm with rept macros
yenatch
2013-08-29
proper labeling of common function GetSpritePalette
yenatch
2013-08-29
condense some repetitive asm with rept macros
yenatch
2013-08-29
move VBlank interrupt label from main.asm to engine/vblank.asm
yenatch
2013-08-29
move copy asm from main.asm to engine/copy.asm
yenatch
2013-08-29
move palette asm from main.asm to engine/palettes.asm
yenatch
2013-08-29
move time-related asm from main.asm into engine/time.asm
yenatch
2013-08-29
move serial asm from main.asm into engine/serial.asm
yenatch
2013-08-29
move more joypad code from main.asm into engine/joypad.asm
yenatch
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