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AgeCommit message (Collapse)Author
2015-02-11Split out spawn points.yenatch
2015-02-11Split out map triggers.yenatch
2015-02-11Split out the Pokedex code.yenatch
2015-02-11Split out the pack code.yenatch
2015-02-11Split out the move deleter code.yenatch
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Add placeholder constants for ObjectStructs offsets.yenatch
Note that OBJECT_LENGTH is not associated with ObjectStructs (it's isntead used as the length of a MapObjects struct).
2015-02-10Split 40k lines of mobile noise out of main.asm.yenatch
2015-02-10Section "Video" in wram.asm doesn't need to be locked to an address.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Some coord labels in misc/crystal_misc.asm.yenatch
2015-02-10Blind wram in maps.yenatch
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2015-02-10Blind wram labels part 4.yenatch
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Use wram labels in common text.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-07Fix up remaining coords.yenatch
2015-02-07More hlcoord macros for recently dumped code.yenatch
2015-02-06Rip the Stadium 2 footer.yenatch
2015-02-06There were actually 3 mobile chunks!yenatch
In retrospect these aren't saves at all--the mobile adapter does something funky with sram bank 6.
2015-02-06Intro palettes.yenatch
2015-02-06Dump known tilemaps and attribute maps.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2015-02-06The last chunk of code?yenatch
2015-02-06Merge pull request #274 from yenatch/masterBryan Bishop
Dump some more incbinned graphics, mostly 1bpp.
2015-02-06Dump some more incbinned graphics, mostly 1bpp.yenatch
- Some mail graphics were dumped as 2bpp but are really 1bpp - Some fonts weren't caught by the last dump
2015-02-06Merge pull request #273 from yenatch/masterBryan Bishop
Dump a bunch of incbinned graphics.
2015-02-06A couple of the dumped graphics files were actually tilemaps.yenatch
2015-02-06Dump a bunch of incbinned graphics.yenatch
2015-02-06Merge pull request #272 from yenatch/masterBryan Bishop
git clone --recursive
2015-02-06INSTALL: Use git clone --recursive.yenatch
2015-02-06Merge pull request #271 from yenatch/masterBryan Bishop
incbins
2015-02-06Use Pokemon constants in the kana order table.yenatch
2015-02-06Fix static predefs generated by the disassembler.yenatch
2015-02-06No static refs in bank 42.yenatch
2015-02-06No more static refs in bank 45.yenatch
2015-02-06Odds and ends in bank 45 (and more ascii incbins).yenatch
2015-02-05Get rid of more static refs in banks 47, 5c, 5f.yenatch
2015-02-05A bunch of bank 5c incbins.yenatch
2015-02-05No more static refs in bank 5b.yenatch
2015-02-05Tear up bank 47.yenatch
2015-02-04Mobile main menu jumptables.yenatch
No more unreferenced incbins in bank 46.
2015-02-04More mobile incbins and start incbinning .txt for ascii.yenatch
2015-02-04Mobile phrases and tons of related data.yenatch
2015-02-02No more unreferenced incbins in bank 41.yenatch
2015-02-02Inconsequential bank ref in battle graphics code.yenatch
2015-02-02No more unreferenced incbins in bank 40.yenatch