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AgeCommit message (Collapse)Author
2013-12-24item effect incbinsyenatch
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch
Conflicts: main.asm
2013-12-23bump pokemontools for map editor fixesyenatch
2013-12-23more object struct constantsyenatch
2013-12-22overworld object struct constantsyenatch
2013-12-22no more Public in joypad interface labelsyenatch
2013-12-22split out poke seer special into event/poke_seer.asmyenatch
2013-12-22poke seer specialyenatch
2013-12-22split gbc-only screen into misc/gbc_only.asmyenatch
2013-12-22gbc-only screenyenatch
2013-12-22more title screen commentsyenatch
2013-12-21bump pokemontools for kicksyenatch
- storetext, text_jump, battle animation macros - fixed preprocessor and makefile - rgb macro reading in palettes
2013-12-21some mobile stat screen iconsyenatch
2013-12-21move a palette map incbin into tilesets/palette_maps.asmyenatch
2013-12-21Makefile: pokemontools variableyenatch
2013-12-21Makefile: image handlingyenatch
todo: queue targets
2013-12-20move blockdata into maps.asmyenatch
2013-12-20clean up some tileset sectionsyenatch
also found unused metatile/collision data for a 128-block tileset
2013-12-20build time is a lot faster nowyenatch
2013-12-20use pokemontools scan_includes.pyyenatch
It might look the same as before, but this new name is much better! Well done!
2013-12-20null pointers back in object gfxyenatch
2013-12-20NULL labelyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-12-20don't diff .pal files as binary datayenatch
2013-12-19dump the battle animationsyenatch
2013-12-19preprocessor: battle animation macrosyenatch
2013-12-19battle animation constantsyenatch
2013-12-18label the pokedex entry pointyenatch
2013-12-18NO_TEXT_SCROLL flag in Optionsyenatch
2013-12-18split out battle anim object gfxyenatch
2013-12-18anim object graphics pointersyenatch
2013-12-18button constants for some functionyenatch
probably to do with mobile link
2013-12-18dude auto input bankyenatch
2013-12-18move some labels into included filesyenatch
2013-12-18split out the battle engine into battle/core.asmyenatch
2013-12-18split out pic animation asm and clean up some more includesyenatch
2013-12-18clean up pic animation sectionsyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch
2013-12-17some bg effect labelsyenatch
2013-12-15battle animation asm cleanupyenatch
2013-12-13some mobile link menu graphicsyenatch
2013-12-13use the sgb border label in asmyenatch
2013-12-13pokegear asm cleanupyenatch
2013-12-13pokeball wobblingyenatch
2013-12-11split out sprite facing defs into engine/facings.asmyenatch
2013-12-11init.sh: sudo pip install and make sure rgbds man dirs existyenatch
2013-12-11more map attribute getters and some cleanup in home/map.asmyenatch
2013-12-11LoadTilesetHeaderyenatch
2013-12-10rewrite makefile for speed and better dependency handlingyenatch