Age | Commit message (Collapse) | Author |
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Some fixes all around
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[Ready to merge] Named constants for sprite movement data bit flags + other minor fixes
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Introduce maskbits N[, S]: optionally shift the bitmask
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The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
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128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
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'db ' -> 'db '
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They're local anyway, and this makes them look more like loops.
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fix lb/ln and "left shift of negative value" warning
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Use explicit HELD_NONE and NO_LIMITS, not 0s; also fix #511
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This reverts commit aa51dbc61245d5b4949c1872b3d3e915a981ded3.
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A fix-various-little-things PR
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fixes #511
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
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fix label from the wrong bank in the title screen
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