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2013-09-06define PYTHON in Makefile for simpler local changesSanky
2013-09-06labels for each specialyenatch
also fix up labels from last commit
2013-09-06the bombyenatch
specials asm dump
2013-09-06add a label in the text engineyenatch
2013-09-06update some labels and special/predef pointersyenatch
2013-09-05couple more specials in bank 3yenatch
2013-09-05some specials in bank 3 and unown dex asmyenatch
2013-09-05Merge pull request #189 from yenatch/haxwiki-event-flagsBryan Bishop
dump haxwiki event flag constants and use them in map events
2013-09-05Merge pull request #188 from yenatch/split-commonBryan Bishop
recomment and split out a ton of common asm (bank 0)
2013-09-05forgot to commit engine/farcall.asmyenatch
fixes 715a19fd593d10f3cd2e13d0dbc3f7713ebea4cf
2013-09-05first round of event flag constants in map eventsyenatch
this is a little over half.. 610 to go
2013-09-05clean up event flag constantsyenatch
could probably be shorter, but they should still fit in a single line
2013-09-05dump event flag constants from haxwikiyenatch
most of these need to be renamed before doing anything with them
2013-09-04makefile: files in constants/ dont all end in 'constants' anymoreyenatch
any non-constants asm files shouldn't be in constants/ anyway
2013-09-04recomment CheckShininess and CheckContestMonyenatch
2013-09-04recomment Predef and GetPredefFn -> GetPredefPointeryenatch
2013-09-04Predef wram labelsyenatch
these are obviously general-purpose temps, but how do you name that?
2013-09-03split farcall functions into engine/farcall.asmyenatch
2013-09-03formatting in the map engineyenatch
2013-09-03Merge pull request #186 from kanzure/yenatch-masterBryan Bishop
rename a bunch of bad labels and split out tilesets
2013-09-03split out game time functions into engine/game_time.asmyenatch
2013-09-03recomment game time functionsyenatch
2013-09-03split menu functions into engine/menu.asmyenatch
2013-09-03split Sine/Cosine into engine/sine.asmyenatch
2013-09-03split map object functions into engine/map_objects.asmyenatch
2013-09-03split some RTC interfaces into engine/rtc.asmyenatch
2013-09-03split vram functions out into engine/video.asmyenatch
2013-09-03split macros out from constants.asm into macros.asmyenatch
2013-09-03split out rst vectorsyenatch
2013-09-03clean up rst vectorsyenatch
2013-09-03split out hardware interruptsyenatch
2013-09-03clean up interruptsyenatch
2013-09-03formatting at Startyenatch
2013-09-03condense bank 0 includesyenatch
2013-09-03fix interface label for UpdateTimePalsyenatch
2013-09-03split out delay functionsyenatch
2013-09-03split out martsyenatch
2013-09-03split out trainer dvsyenatch
2013-09-03recomment trainer dvsyenatch
2013-09-03decoration namesyenatch
2013-09-03some asm pointer tables in bank 5fyenatch
2013-09-03dump move tutor asm in bank 40yenatch
2013-09-03Merge branch 'master' of github.com:kanzure/pokecrystalyenatch
2013-09-03Merge branch 'master' into yenatch-masterBryan Bishop
2013-09-03more bank 4 asmyenatch
this stuff looks like it's related to phone call timing
2013-09-03even more incbinned asm in bank 4yenatch
2013-09-03disassemble more incbins in bank 4yenatch
2013-09-03the rest of TMHMMovesyenatch
2013-09-03more bank 4 functions and CanLearnTMHMMoveyenatch
2013-09-03GetTMHMMove and renamed TechnicalMachines -> TMHMMovesyenatch