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2013-06-17LostBattle and HalveMoneyyenatch
2013-06-16programmatic speedrun of pokecrystal (vba)Bryan Bishop
2013-06-16make vba emulator wait until text is done drawingBryan Bishop
Also, this fixes some bugs related to how button presses are handled.
2013-06-16symfile: fix address handlingyenatch
2013-06-15gbz80disasm: fix labels outside of banks 0 and 1yenatch
2013-06-14OakSpeech formattingyenatch
2013-06-14gbz80disasm: only use gbhw/hram constants >= 0xff00yenatch
2013-06-14DrawIntroPlayerPicyenatch
2013-06-13Merge pull request #146 from yenatch/masterBryan Bishop
statdown comments + fix make pngs
2013-06-13gfx: return mass-decompress commandyenatch
still reqd by make pngs
2013-06-13use stat constants in statdown commandsyenatch
2013-06-13Merge branch 'master' of github.com:kanzure/pokecrystalyenatch
2013-06-13comment statdown move commandyenatch
2013-06-13hexdump for binary diffsyenatch
those with an existing repo should run: git config diff.hex.textconv hexdump
2013-06-12Merge remote-tracking branch 'yenatch/master'Bryan Bishop
Also merge pull request #145.
2013-06-12Revert "make gfx.py png take only a path"Bryan Bishop
This reverts commit 915c6358490494b87c81a464492944f80ee86384.
2013-06-12Merge branch 'master' of github.com:kanzure/pokecrystalyenatch
Conflicts: extras/gfx.py
2013-06-12expand shortened palettesyenatch
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12gfx: workable command line functionsyenatch
2013-06-12gfx: palette checking in to_pngyenatch
2013-06-12fix palette functions and output palettes in 2bpp conversionyenatch
2013-06-12gfx: handling for <4-color pngs when converting to 2bppyenatch
without a .pal file as reference, palettes are sorted by luminance. pokemon crystal reads palettes exactly 4 colors in length. if an image used fewer than 4 colors, invalid palettes were produced. instead, dummy colors are inserted to pad out the palette.
2013-06-10DecompressPredefyenatch
2013-06-10split out constantsyenatch
2013-06-09Player backpic and consistent names for player charactersyenatch
Male player is now Chris. Female player is Kris.
2013-05-31recomment text box functionsyenatch
2013-05-31remove \@s from local labelsyenatch
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-30rename bank3{0,1}.asm to sprites_{1,2}.asmBryan Bishop
2013-05-30remove two commented incbin linesBryan Bishop
2013-05-30Merge pull request #144 from kanzure/temporarily-fix-overworld-spritesBryan Bishop
Temporarily fix overworld sprites.
2013-05-30include overworld sprite .2bpp filesBryan Bishop
2013-05-30remove overworld sprite pngsBryan Bishop
These png files cannot be successfully converted back into 2bpp files because of a bug in gfx.py.
2013-05-29make gfx.py png take only a pathBryan Bishop
2013-05-29wram: room decorationsyenatch
2013-05-29JpDeyenatch
2013-05-28remove makefile clutteryenatch
2013-05-27heavy ballyenatch
2013-05-27Merge pull request #142 from cogitokat/overworld-spritesBryan Bishop
Include overworld sprites
2013-05-27Include overworld spritesKat Harrison
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-22mistook sprout tower pillar for minecart graphicsyenatch
2013-05-22Merge pull request #140 from yenatch/masterBryan Bishop
tile animations and map header updates
2013-05-22music constants in map headersyenatch
2013-05-22label banks in map headersyenatch
2013-05-22minecart tile animationsyenatch
2013-05-22Merge pull request #139 from iimarckus/peeceeBryan Bishop
PC stuff
2013-05-22Disassemble Kris's PC.IIMarckus
2013-05-22safari fountain tile animationsyenatch
2013-05-21Add Prof. Oak's PC.IIMarckus
2013-05-21ilex forest tree tile animationsyenatch
2013-05-21gbz80disasm: rgbds uses brackets for ld hl, sp+xyenatch