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2018-02-25Merge pull request #486 from surskitty/masteryenatch
Another batch of label names
2018-02-15Merge pull request #487 from luckytyphlosion/masteryenatch
Fix more w-izing edge cases.
2018-02-04Fix more w-izing edge cases.luckytyphlosion
2018-02-03Labelling, once again.surskitty
2018-02-03Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2018-02-03Merge pull request #480 from luckytyphlosion/masteryenatch
[Ready to merge] Prefix wram labels with w.
2018-02-02Route 30 Berry Speech House labelssurskitty
2018-02-02Labels, labels, labelssurskitty
2018-02-02Local jumps, once again.surskitty
2018-02-02Ruins of Alph partial labelssurskitty
2018-02-02Radio Card local jumpssurskitty
2018-02-02Jasmine and Amphy labelssurskitty
2018-02-02Sailor Huey labelssurskitty
2018-02-02Labelling the Victory Road rival scriptsurskitty
2018-02-02Converting what I can to locals.surskitty
2018-02-01Labelling Buena's subroutines.surskitty
2018-02-01Incomplete labellingsurskitty
2018-01-30Merge pull request #475 from surskitty/masteryenatch
A few map labels
2018-01-30Delete replace.sh.luckytyphlosion
2018-01-30wSpritesEnd -> wVirtualOAMEnd.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 1.luckytyphlosion
2018-01-30Fix comment/style issues caused from w-izing.luckytyphlosion
2018-01-23Completing labels for Route 35.surskitty
2018-01-23Renaming the UnknownScript for reloading the map after battle.surskitty
2018-01-23Labelling some more UnknownScripts. These files remain incomplete.surskitty
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Replace Stack with wStack.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-23Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2018-01-22Merge pull request #456 from Rangi42/masteryenatch
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
2018-01-22Add back catch-all graphics rules.yenatch
.pal -> .gbcpal has been omitted for now since there's no tool to convert it yet.
2018-01-21Comment on wGBCOnlyDecompressBuffer sizeRemy Oukaour
2018-01-21wGBCOnlyDecompressBufferRemy Oukaour
2018-01-216 → PARTY_LENGTHRemy Oukaour
2018-01-21Group engine/pokedex filesRemy Oukaour
2018-01-21Unrelated routine gets its own fileRemy Oukaour
2018-01-21POKEDEX_SCXRemy Oukaour
2018-01-21cgb layoutsRemy Oukaour
2018-01-21Separate new_game graphicsRemy Oukaour
2018-01-20Scale addresses with PARTY_LENGTHRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-20Rename BATTLETOWER_NROF constantsRemy Oukaour
2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour
2018-01-19More Japanese charactersRemy Oukaour
2018-01-19Use hSerialConnectionStatus constants elsewhereRemy Oukaour
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-19Keep hex address until surrounding code is cleaned upRemy Oukaour
2018-01-19More UnicodeRemy Oukaour
2018-01-19wrong bankRemy Oukaour