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2018-10-11Rename CheckTrainerBattlemid-kid
Renamed to be more in line with our current coding standards. Hopefully this is slightly more readable.
2018-10-11Stop using __enum__ + 3mid-kid
Abuse __enumdir__ instead, for better readability.
2018-10-11Add more savegame stuff to gitignoremid-kid
2018-10-03This event isn't Crystal-exclusive.IIMarckus
2018-09-23Merge pull request #566 from luckytyphlosion/masterluckytyphlosion
Refactor .gitattributes and .gitignore
2018-09-23Lowercase *.mdluckytyphlosion
2018-09-23Add make tidy and remove bitmask.asm and frames.asm in make cleanluckytyphlosion
2018-09-23Merge pull request #567 from Rangi42/masterRangi
Identifying more labels and constants
2018-09-22PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OBRangi
2018-09-22Merge pull request #565 from Rangi42/masterRangi
Identify some Spaceworld beta content
2018-09-22Naming screen constantsRangi
2018-09-20Fix toc.py line endings (for travis-ci)luckytyphlosion
2018-09-20Remove *.pal from gitignore, remove more build objects with make clean.luckytyphlosion
2018-09-19Refactor .gitattributes and .gitignoreluckytyphlosion
2018-09-16Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-09-16Identify some Spaceworld beta contentRangi
2018-09-16Merge pull request #564 from mid-kid/masterRangi
abloobloobloobloobloo
2018-09-16This isn't actually PAL_BG_ROOFmid-kid
My bad.
2018-09-16wMonStatusFlags -> wDebugFlagsmid-kid
2018-09-16Fix use of in LoadMansionPalettemid-kid
2018-09-09Merge pull request #563 from Rangi42/masterRangi
Graphics-related edits
2018-09-09Use existing bigdw macroRangi
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-09-09Merge pull request #562 from Rangi42/masterRangi
Curr → Cur
2018-09-09wCursorCurTile -> wCursorCurrentTileRangi
2018-09-09wPreviousLandmark → wPrevLandmarkRangi
2018-09-09Remove redundant commentsRangi
2018-09-09hMultiplicand is four bytes internally, but the high byte is always 0 since ↵Rangi
allowing four-byte multiplicands could overflow hProduct.
2018-09-09Curr -> CurRangi
2018-09-08Merge pull request #561 from Rangi42/masterRangi
Revise documentation
2018-09-08Empty rules are unnecessary (error messages are fine without them)Rangi
2018-09-01Don't repeat the pokecrystal instructionsRangi
2018-09-01Clarify about rgbds 0.3.7 compatibilityRangi
2018-09-01Revise documentationRangi
All the INSTALL.md sections have similar structure
2018-09-01Merge pull request #560 from Rangi42/masterRangi
Fix #537: Palettes generated from PNGs use .gbcpal directly.
2018-09-01Merge pull request #559 from mid-kid/masterRangi
Clarify INSTALL.md
2018-09-01Consistently use "rgbgfx += -h"Rangi
2018-09-01normal.gbcpal → front.gbcpalRangi
Eliminate redundant Makefile rules Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-02Update documentationmid-kid
Added windows 10 (WSL) installation instructions and expanded linux instructions. Clarified things in FAQ.md.
2018-08-31Fix #537: Palettes generated from PNGs use .gbcpal directly.Rangi
This avoids overwriting a .pal file from a .png with the same name. It also prevents people from trying to edit generated .pal files.
2018-08-26Merge pull request #557 from Rangi42/masterRangi
Miscellaneous changes
2018-08-26; fallthroughRangi
2018-08-26HRAM styleRangi
2018-08-26spaces->tab, and remove redundant commentRangi
2018-08-26Nested union for the Multiply+Divide inputs+resultsRangi
2018-08-26hQuotient is a four-byte buffer (fixes #558)Rangi
2018-08-26Explain wCreditsBlankFrame2bppRangi
2018-08-26wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer sizeRangi
Remove some unused WRAM labels
2018-08-25_Divide results go in hQuotient and hRemainder, not in hDividend and hDivisorRangi
Note that the result quotient is four bytes, but hQuotient is a three-byte buffer. This is because no Divide caller ever needed a four-byte quotient, so the buffer didn't include the high byte.
2018-08-25Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bppRangi
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh. Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black. Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.