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2013-08-29
condense repeated asm with rept macros
yenatch
2013-08-29
proper labeling of common function GetSpritePalette
yenatch
2013-08-29
condense some repetitive asm with rept macros
yenatch
2013-08-29
move VBlank interrupt label from main.asm to engine/vblank.asm
yenatch
2013-08-29
move copy asm from main.asm to engine/copy.asm
yenatch
2013-08-29
move palette asm from main.asm to engine/palettes.asm
yenatch
2013-08-29
move time-related asm from main.asm into engine/time.asm
yenatch
2013-08-29
move serial asm from main.asm into engine/serial.asm
yenatch
2013-08-29
move more joypad code from main.asm into engine/joypad.asm
yenatch
2013-08-29
more joypad function cleanup
yenatch
2013-08-29
reformat some joypad functions
yenatch
2013-08-29
split lcd functions out of main.asm
yenatch
2013-08-29
split fading functions out of main.asm
yenatch
2013-08-29
secret ruins of alph water stone room asm
yenatch
2013-08-29
warp sound effects in field moves
yenatch
2013-08-29
more field move scripts and some map header references
yenatch
2013-08-29
get rid of a trailing incbin at the end of bank 21
yenatch
2013-08-29
more hlcoords in bank 1
yenatch
2013-08-29
more field move scripts
yenatch
2013-08-29
more text_jumps in known functions
yenatch
2013-08-29
fix Stack's address ($c100 -> $c0ff)
yenatch
using negative ds
2013-08-28
hram constants in serial interrupt
yenatch
2013-08-28
serial hram constants
yenatch
2013-08-28
serial interrupt
yenatch
2013-08-27
timer interrupt
yenatch
2013-08-27
gbhw: flag constants for interrupts and timer registers
yenatch
2013-08-27
LYOverrides in main.asm
yenatch
2013-08-27
add LYOverrides in wram bank 5
yenatch
2013-08-27
rename some LCD functions
yenatch
2013-08-27
rename FarCall family labels
yenatch
FarJump labels renamed to FarCall register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27
rename PushScriptPointer -> CallScript
yenatch
2013-08-27
add some field move asm and scripts
yenatch
2013-08-27
badge engine flags in main.asm
yenatch
2013-08-27
engine flag constants
yenatch
2013-08-27
PlayerPalette and PlayerAction wram labels
yenatch
2013-08-27
recomment some common asm (rtc/lcd)
yenatch
2013-08-26
SpecialRoamMons -> InitRoamMons
yenatch
2013-08-26
deobfuscate some encounter asm
yenatch
2013-08-24
battle init and some overworld actions
yenatch
2013-08-24
battle init and battle transition predefs
yenatch
2013-08-23
first event flag constants
yenatch
2013-08-23
BitTable2 -> EngineFlags
yenatch
2013-08-23
BitTableFunc -> FlagAction
yenatch
2013-08-23
EventFlags label (bittable1)
yenatch
2013-08-23
game freak presents splash
yenatch
2013-08-23
more bank 0 labels instead of static addresses
yenatch
2013-08-22
BoxMons in main.asm
yenatch
2013-08-22
Party/BoxMon nickname enders
yenatch
2013-08-22
boxmon labels in sram
yenatch
2013-08-21
GiveOddEgg and related asm
yenatch
That's it for bank 7e
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