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2013-08-29condense repeated asm with rept macrosyenatch
2013-08-29proper labeling of common function GetSpritePaletteyenatch
2013-08-29condense some repetitive asm with rept macrosyenatch
2013-08-29move VBlank interrupt label from main.asm to engine/vblank.asmyenatch
2013-08-29move copy asm from main.asm to engine/copy.asmyenatch
2013-08-29move palette asm from main.asm to engine/palettes.asmyenatch
2013-08-29move time-related asm from main.asm into engine/time.asmyenatch
2013-08-29move serial asm from main.asm into engine/serial.asmyenatch
2013-08-29move more joypad code from main.asm into engine/joypad.asmyenatch
2013-08-29more joypad function cleanupyenatch
2013-08-29reformat some joypad functionsyenatch
2013-08-29split lcd functions out of main.asmyenatch
2013-08-29split fading functions out of main.asmyenatch
2013-08-29secret ruins of alph water stone room asmyenatch
2013-08-29warp sound effects in field movesyenatch
2013-08-29more field move scripts and some map header referencesyenatch
2013-08-29get rid of a trailing incbin at the end of bank 21yenatch
2013-08-29more hlcoords in bank 1yenatch
2013-08-29more field move scriptsyenatch
2013-08-29more text_jumps in known functionsyenatch
2013-08-29fix Stack's address ($c100 -> $c0ff)yenatch
using negative ds
2013-08-28hram constants in serial interruptyenatch
2013-08-28serial hram constantsyenatch
2013-08-28serial interruptyenatch
2013-08-27timer interruptyenatch
2013-08-27gbhw: flag constants for interrupts and timer registersyenatch
2013-08-27LYOverrides in main.asmyenatch
2013-08-27add LYOverrides in wram bank 5yenatch
2013-08-27rename some LCD functionsyenatch
2013-08-27rename FarCall family labelsyenatch
FarJump labels renamed to FarCall register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27rename PushScriptPointer -> CallScriptyenatch
2013-08-27add some field move asm and scriptsyenatch
2013-08-27badge engine flags in main.asmyenatch
2013-08-27engine flag constantsyenatch
2013-08-27PlayerPalette and PlayerAction wram labelsyenatch
2013-08-27recomment some common asm (rtc/lcd)yenatch
2013-08-26SpecialRoamMons -> InitRoamMonsyenatch
2013-08-26deobfuscate some encounter asmyenatch
2013-08-24battle init and some overworld actionsyenatch
2013-08-24battle init and battle transition predefsyenatch
2013-08-23first event flag constantsyenatch
2013-08-23BitTable2 -> EngineFlagsyenatch
2013-08-23BitTableFunc -> FlagActionyenatch
2013-08-23EventFlags label (bittable1)yenatch
2013-08-23game freak presents splashyenatch
2013-08-23more bank 0 labels instead of static addressesyenatch
2013-08-22BoxMons in main.asmyenatch
2013-08-22Party/BoxMon nickname endersyenatch
2013-08-22boxmon labels in sramyenatch
2013-08-21GiveOddEgg and related asmyenatch
That's it for bank 7e