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2013-09-26bump to latest pokemontools (master)Bryan Bishop
pokemontools v1.4.1-dev-f3fb1f24
2013-09-24bump pokemontools to v1.4.1Bryan Bishop
Note that gbz8disasm doesn't work at the moment.
2013-09-24Merge pull request #204 from yenatch/masterBryan Bishop
Some uncommented code.
2013-09-24rename bit2 script commands to flagyenatch
2013-09-24rename bit1 script commands to eventyenatch
2013-09-24use a label in wildon/wildoff script command asmyenatch
2013-09-24script commands wildon and wildoff got mixed upyenatch
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-18split pokedex flag handling into home/pokedex_flags.asmyenatch
2013-09-18recomment IsInArrayyenatch
2013-09-18move window asm into home/window.asmyenatch
2013-09-18fix some farcalls in window asmyenatch
2013-09-18fix padding in .lz files for attack graphicsyenatch
2013-09-18fix formatting in player pic asmyenatch
2013-09-18move dratini special into event/dratini.asmyenatch
2013-09-18move mon icons into menu/mon_icons.asmyenatch
2013-09-18more encounter functionsyenatch
2013-09-16more mobile functionsyenatch
2013-09-16clean up a couple mobile function commentsyenatch
nothing here is actually commented out
2013-09-16rename hall of fame labelsyenatch
2013-09-15split title screen functions into engine/title.asmyenatch
2013-09-15split the mobile adapter library into lib/mobile/yenatch
2013-09-15some time-dependent functionyenatch
2013-09-15split color asm and data into engine/color.asmyenatch
2013-09-15dump a couple palettes in predef/cgb.asmyenatch
2013-09-15dump a palette set at the end of bank 2yenatch
2013-09-15incbin some 0s backyenatch
2013-09-15move part of an incbin into predef/cgb.asmyenatch
2013-09-15remove some incbins in bank 2yenatch
2013-09-12finish an old script pointer tableyenatch
2013-09-11Merge pull request #203 from yenatch/globalsBryan Bishop
consolidate labels across objects into globals.asm
2013-09-11add globals.asm to .gitignoreyenatch
2013-09-11include globals.asm in pokecrystal.asmyenatch
2013-09-11fix a typo in Makefileyenatch
we want to link more than one object!
2013-09-11consolidate labels across objects into globals.asmyenatch
this is required for objects to share labels
2013-09-11bump extras to use globals.asmyenatch
2013-09-11move wram constants into constants.asm; make all labels use :syenatch
any global constants will have to be separate from any one object there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11check that a source file exists before scanning it for includesyenatch
2013-09-10Merge pull request #202 from yenatch/rgbasm-objectsBryan Bishop
makefile: support multiple rgbasm objects
2013-09-11use a docstring instead of comments in scan_includesyenatch
2013-09-11abstract make targets are now phonyyenatch
2013-09-11rename lzs make target to gfxyenatch
2013-09-11rename make variables for graphics filesyenatch
2013-09-11scan source files for Makefile dependenciesyenatch
preprocessing should work with multiple object files now
2013-09-11change old .tx includes to .asmyenatch
these were forgotten about with the last preprocessor change. this is required for object dependencies to be handled by make.
2013-09-10rewrite Makefile to handle multiple rgbasm objectsyenatch
for now, any new files to preprocess will trigger the targets for all objects. this isn't a problem yet since there's still only one object.
2013-09-10move gbhw.asm and hram.asm to constants.asmyenatch
they're constants, so they have no business in pokecrystal.asm
2013-09-10preprocess everythingyenatch
it makes more sense this way
2013-09-10Merge branch 'master' into rgbasm-objectsyenatch
2013-09-09Merge pull request #201 from kanzure/fix-submodule-versionBryan Bishop
bump submodule again
2013-09-10bump submodule againBryan Bishop