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Author
2014-07-23
make a vagrant box to make things easier
Bryan Bishop
2014-07-23
Dump the phone scripts.
yenatch
2014-07-22
Fix "name" event command parameter comments.
yenatch
2014-07-22
Bump pokemontools again for "name" event command fixes.
yenatch
2014-07-22
Separate phone scripts from std scripts.
yenatch
2014-07-22
Fix some static addresses in std scripts.
yenatch
2014-07-22
Reflect the extra loadwilddata argument in its function comment.
yenatch
2014-07-22
Bump pokemontools to fix loadwilddata.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-07-19
Name the script special function and clean up a couple specials.
yenatch
2014-07-19
Remove the last incbin in map events.
yenatch
2014-07-19
Merge pull request #259 from yenatch/cries
Bryan Bishop
2014-07-19
Merge remote-tracking branch 'kanzure/master' into cries
yenatch
2014-07-18
Merge pull request #258 from yenatch/spawns
Bryan Bishop
2014-07-18
Condense cry headers to one line.
yenatch
2014-07-18
Merge pull request #257 from yenatch/map-headers
Bryan Bishop
2014-07-18
Badge and move constants in Strength and Surf field effects.
yenatch
2014-07-18
Use WOOPER in Oak speech.
yenatch
2014-07-18
Move cry functions out of home.asm.
yenatch
2014-07-18
Name cry functions in home.asm.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Use macros for spawns and flypoints.
yenatch
2014-07-18
Use macros for both types of map headers.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-07-18
Add labels for maps that reuse blockdata.
yenatch
2014-07-18
Add address labels used by Decompress.
yenatch
2014-07-18
Use a macro for Odd Egg probabilities.
yenatch
2014-07-09
Recomment type names.
yenatch
2014-06-27
Merge pull request #256 from yenatch/master
Bryan Bishop
2014-06-24
Don't use Olivine maps to define the length of a map header.
yenatch
2014-06-24
Remove excessive whitespace in map headers.
yenatch
2014-06-23
More comments and constants in move effect command code.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-19
More object struct labels and constants.
yenatch
2014-06-18
Merge remote-tracking branch 'kanzure/master'
yenatch
2014-06-18
Residual damage, battle text labels, pic predefs.
yenatch
2014-06-17
Fix some misnamed substatus constants.
yenatch
2014-06-17
Contest battle type and comment the battle menu.
yenatch
2014-06-17
Use better constants/comments in DST near-midnight checks.
IIMarckus
2014-06-16
Name the UpdateEnemyHUD predef.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-06-16
Name and comment some move learning functions.
yenatch
2014-06-15
Makefile: Use lower-case variables and graphics conversion queues.
yenatch
2014-06-14
Name and comment the trainer party reader.
yenatch
2014-06-14
Move trainer item AI into battle/ai/items.asm.
yenatch
2014-06-14
Item constants in trainer ai.
yenatch
2014-06-14
Rename _GetBattleVar -> GetBattleVarAddr.
yenatch
2014-06-13
Battle type constants in the wild.
yenatch
2014-06-13
More battle code cleanup.
yenatch
2014-06-12
Reformat the channel_struct macro and use more constants in wram.
yenatch
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