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Author
2017-12-28
travis: turn check-status back on
yenatch
2017-12-28
Merge pull request #445 from roukaour/master
yenatch
2017-12-28
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Remy Oukaour
2017-12-28
Merge branch 'master' of https://github.com/pret/pokecrystal
Remy Oukaour
2017-12-28
Merge pull request #443 from xCrystal/master
yenatch
2017-12-28
endm -> ENDM
xCrystal
2017-12-28
Avoid unused labels
Remy Oukaour
2017-12-28
Consistent (x, y) coordinate formatting in map scripts
Remy Oukaour
2017-12-28
Fix accidentally renamed constant
xCrystal
2017-12-28
Consistent function name prefixes in slot machine code
xCrystal
2017-12-28
Correct comment
Remy Oukaour
2017-12-28
Document the Magikarp bug fix from PR #443
Remy Oukaour
2017-12-28
Suggest fixes to untranslated magikarp length filters
xCrystal
2017-12-28
Better placement for wram address
xCrystal
2017-12-28
More constants and documentation in slot machines
xCrystal
2017-12-28
Document another Magikarp length bug. (to do: correct formula values)
Remy Oukaour
2017-12-28
Specify which bugs are needed for backwards compatibility
Remy Oukaour
2017-12-28
Document another bug
Remy Oukaour
2017-12-28
as → are
Remy Oukaour
2017-12-28
Explain what bugs, glitches, and flaws are
Remy Oukaour
2017-12-28
Document design flaws
Remy Oukaour
2017-12-28
Rename pokemon animation files (fix #439)
Remy Oukaour
2017-12-28
Update Magikarp length documentation
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-28
Uppercase MACRO and EQU(S) according to the style guide
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-28
Merge pull request #442 from yenatch/fix-fread
yenatch
2017-12-28
Merge pull request #437 from roukaour/master
yenatch
2017-12-28
rebuild gfx and md5 when common.h changes
yenatch
2017-12-28
fix unused fread return value warnings
yenatch
2017-12-28
05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
Remy Oukaour
2017-12-27
Use constant
Remy Oukaour
2017-12-27
benny → Benny
Remy Oukaour
2017-12-27
; This is distinct from MAX_LEVEL.
Remy Oukaour
2017-12-27
Move more decoration data to data/
Remy Oukaour
2017-12-27
Note about footprints in comments
Remy Oukaour
2017-12-27
gfx/pokemon/animation.asm → engine/pic_animation.asm
Remy Oukaour
2017-12-27
Remove redundant data/ filename prefixes
Remy Oukaour
2017-12-27
Move events/ to engine/events/
Remy Oukaour
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Remy Oukaour
2017-12-26
Rename some sections
Remy Oukaour
2017-12-26
Correct documentation
Remy Oukaour
2017-12-26
Separate constants in a consistent way
Remy Oukaour
2017-12-26
event/ → events/, and move some appropriate engine/ files there
Remy Oukaour
2017-12-26
Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
Remy Oukaour
2017-12-26
Various cleanup
Remy Oukaour
2017-12-26
Name mail graphics
Remy Oukaour
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
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