summaryrefslogtreecommitdiff
path: root/audio
AgeCommit message (Expand)Author
2018-01-03WRAM1_Begin -> wd000Adelaide Walter
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-26Align columnsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Change a few Unknown labelsRemy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
2017-12-09More constantsRemy Oukaour
2017-11-30Remove useless filemid-kid
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-13PackPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07cry constantsPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-15Final music incbinsU-Daniel-PC\Daniel
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
2015-01-27Get rid of one-byte incbins in sound data.yenatch
2014-07-18Condense cry headers to one line.yenatch