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2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-13PackPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07cry constantsPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-15Final music incbinsU-Daniel-PC\Daniel
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-01-27Get rid of one-byte incbins in sound data.yenatch
2014-07-18Condense cry headers to one line.yenatch
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch
2014-04-22Danger in the sound engine.yenatch
2014-04-10Better labels for drumkits.yenatch
Also use noise commands for instruments.
2014-02-06Use labels in audio/sfx_pointers.asmyenatch
2014-02-06Use labels in audio/cry_pointers.asmyenatch
2014-02-06Empty cry headers (for slots 252-255).yenatch
2014-02-06Dump the sound effectsyenatch
2014-02-06Dump the criesyenatch
2014-02-06Redump music for whitespace formatting changesyenatch
to avoid a bigger diff later
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-28audio: note duration from 0-15 to 1-16 to match pokeredyenatch
2013-11-07dump the music againyenatch
2013-11-05stack music command labelsyenatch
2013-11-05recomment ReadNoiseSampleyenatch
2013-11-05rename ParseCommand to ParseMusicCommandyenatch
2013-10-11fix labels for SoundRestart and UpdateSoundyenatch
2013-10-08fix LoadMusicByte naming schemeyenatch
2013-10-08rename 'LoadMusic' to '_PlayMusic'yenatch
2013-10-08rename 'StartMusic' to 'PlayMusic'yenatch
2013-10-08rename 'LoadSFX' to '_PlaySFX'yenatch