index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
audio
Age
Commit message (
Expand
)
Author
2016-05-10
reinterpret sound_duty macro
pikalaxalt
2016-05-10
No more unknownmusic
pikalaxalt
2016-05-10
Pitch wheel
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2016-01-11
Restored StandingTile and introduced LastTile
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-12-13
Pack
PikalaxALT
2015-12-08
More battle tower shenanigans
PikalaxALT
2015-12-07
audio flag constants
PikalaxALT
2015-12-07
cry constants
PikalaxALT
2015-12-07
new and updated music macros
PikalaxALT
2015-12-06
A stab at audio engine.
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-09
Cleaning up static HRAM labels; movement stuff, route 38 trainers
PikalaxALT
2015-11-05
Various labels
PikalaxALT
2015-11-03
dbw BANK, addr replaced with dba
PikalaxALT
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-15
Final music incbins
U-Daniel-PC\Daniel
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2015-01-27
Get rid of one-byte incbins in sound data.
yenatch
2014-07-18
Condense cry headers to one line.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-04-22
Danger in the sound engine.
yenatch
2014-04-10
Better labels for drumkits.
yenatch
2014-02-06
Use labels in audio/sfx_pointers.asm
yenatch
2014-02-06
Use labels in audio/cry_pointers.asm
yenatch
2014-02-06
Empty cry headers (for slots 252-255).
yenatch
2014-02-06
Dump the sound effects
yenatch
2014-02-06
Dump the cries
yenatch
2014-02-06
Redump music for whitespace formatting changes
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-28
audio: note duration from 0-15 to 1-16 to match pokered
yenatch
2013-11-07
dump the music again
yenatch
2013-11-05
stack music command labels
yenatch
2013-11-05
recomment ReadNoiseSample
yenatch
2013-11-05
rename ParseCommand to ParseMusicCommand
yenatch
2013-10-11
fix labels for SoundRestart and UpdateSound
yenatch
2013-10-08
fix LoadMusicByte naming scheme
yenatch
2013-10-08
rename 'LoadMusic' to '_PlayMusic'
yenatch
2013-10-08
rename 'StartMusic' to 'PlayMusic'
yenatch
2013-10-08
rename 'LoadSFX' to '_PlaySFX'
yenatch
[prev]
[next]