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audio
Age
Commit message (
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Author
2015-11-02
No more NONE
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-07-29
Reworked person_event arguments
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-15
Final music incbins
U-Daniel-PC\Daniel
2015-02-10
Blindly use wram labels for everything except mobile, part 1.
yenatch
2015-01-27
Get rid of one-byte incbins in sound data.
yenatch
2014-07-18
Condense cry headers to one line.
yenatch
2014-07-18
Rename the internal PlayCry function to _PlayCryHeader.
yenatch
2014-07-18
Cry "echo" is actually the upper byte of pitch (now a word).
yenatch
2014-04-22
Danger in the sound engine.
yenatch
2014-04-10
Better labels for drumkits.
yenatch
2014-02-06
Use labels in audio/sfx_pointers.asm
yenatch
2014-02-06
Use labels in audio/cry_pointers.asm
yenatch
2014-02-06
Empty cry headers (for slots 252-255).
yenatch
2014-02-06
Dump the sound effects
yenatch
2014-02-06
Dump the cries
yenatch
2014-02-06
Redump music for whitespace formatting changes
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-28
audio: note duration from 0-15 to 1-16 to match pokered
yenatch
2013-11-07
dump the music again
yenatch
2013-11-05
stack music command labels
yenatch
2013-11-05
recomment ReadNoiseSample
yenatch
2013-11-05
rename ParseCommand to ParseMusicCommand
yenatch
2013-10-11
fix labels for SoundRestart and UpdateSound
yenatch
2013-10-08
fix LoadMusicByte naming scheme
yenatch
2013-10-08
rename 'LoadMusic' to '_PlayMusic'
yenatch
2013-10-08
rename 'StartMusic' to 'PlayMusic'
yenatch
2013-10-08
rename 'LoadSFX' to '_PlaySFX'
yenatch
2013-10-08
rename 'PlaySFX' to 'PlayStereoSFX'
yenatch
2013-09-01
shorten some overly long music filenames
yenatch
2013-05-02
fix sfx pointer comments
yenatch
2013-02-23
PlayCryHeader and related wram
yenatch
2013-02-22
Label hw registers
yenatch
2013-02-11
Dump cry headers
yenatch
2013-02-05
Move music/ into audio/
yenatch
2013-02-05
Clean up and condense music includes
yenatch
2013-02-05
Split audio engine and pointers into files
yenatch
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