summaryrefslogtreecommitdiff
path: root/audio
AgeCommit message (Collapse)Author
2017-12-26Align columnsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24Change a few Unknown labelsRemy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Move data/audio/ back into audio/Remy Oukaour
Keep trainer data together
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-10Consistent code formatting: no redundant `a`s and spaces after commasRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
2017-12-09More constantsRemy Oukaour
2017-11-30Remove useless filemid-kid
Also fixed a comment on top of music_pointers.asm
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-07-29pitchoffset macro to replace forceoctavePikalaxALT
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10reinterpret sound_duty macropikalaxalt
2016-05-10No more unknownmusicpikalaxalt
2016-05-10Pitch wheelpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-13PackPikalaxALT
2015-12-08More battle tower shenanigansPikalaxALT
2015-12-07audio flag constantsPikalaxALT
2015-12-07cry constantsPikalaxALT
2015-12-07new and updated music macrosPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-05Various labelsPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-15Final music incbinsU-Daniel-PC\Daniel
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-01-27Get rid of one-byte incbins in sound data.yenatch
2014-07-18Condense cry headers to one line.yenatch
Keep the unused labels for readability (and maybe some symfile magic).
2014-07-18Rename the internal PlayCry function to _PlayCryHeader.yenatch
2014-07-18Cry "echo" is actually the upper byte of pitch (now a word).yenatch