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2020-07-08Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-06-29Identify more labels and constantsRangi
2020-06-29Identify more unnamed labelsRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-04-23Add "unused" comments for stray audio/sfx.asm dataRangi
2020-04-23Miscellaneous updates and correctionsRangi
2020-03-21rgbds supports 'X - 1' instead of 'X + -1'Rangi
2020-02-04Merge branch 'master' into audio-macrosmid-kid
2020-01-06Merge branch 'master' into audio-macrosdannye
2020-01-05Replace "branch" labels in music files with local namesRangi
2019-11-18Make the map setup commands match the actual function names bettermid-kid
These functions used as map setup commands are used in other places, too, so I can't prefix them under the same. The names should match except I won't repeat "map" in a map setup command name.
2019-10-21Fix some mobile script and map sign thingsmid-kid
2019-09-23Clarify naming of SFX_GET_EGG_* pointersRyan Tandy
In game, one receives eggs from the Aide and the Day-care Man, not the Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is not unique to the Day-care. SFX `0x95` is an alias of the same sound and appears to be unused. Rename the pointer to clarify that.
2019-09-08Remove excessive newline from ends of sound filesdannye
2019-09-03Use TRUE/FALSE constants for stereo_panningdannye
and use dn instead of db for volume envelope and pitch sweep
2019-09-03Rename dnote to drum_note and dspeed to drum_speeddannye
2019-09-02Update audio macros and argumentsdannye
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red
2019-08-16GlassTing (Elm's PC when email arrives) isn't in G/S either.IIMarckus
2019-04-19Identify some more WRAM labelsRangi
2018-12-09Format music macros like movement macrosRangi
2018-11-21Define first_music_cmdmid-kid
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-20Fix usage of endchannel_cmdmid-kid
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Make reviewed fixes; standardize on " + "Rangi
2018-07-18Fix missing newlinemid-kid
2018-07-11Replace more hex values with constants or decimalRangi
2018-06-25No space between labels and bodiesRangi
2018-06-25Remove more triple newlinesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-06-05Fix DangetSoundHigh -> DangerSoundHighmid-kid
2018-06-04Clean up PlayDangermid-kid
2018-06-04Use structure constants for channel_structmid-kid
2018-06-04Merge branch 'master' of https://github.com/pret/pokecrystalmid-kid
2018-05-20adc a, 0 → adc 0; fix commentsRangi
2018-05-13Change sfx and cry branch labels to local labelsmid-kid
They're local anyway, and this makes them look more like loops.
2018-04-05Use constants for bit/set/res moreRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-01-26Correction, wave patterns are quite interesting.Rangi
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-03WRAM1_Begin -> wd000Adelaide Walter
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal