summaryrefslogtreecommitdiff
path: root/battle/core.asm
AgeCommit message (Collapse)Author
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-03-05Growth rate data.yenatch
2014-03-05Label more graphics in bank 3e.yenatch
2014-02-23OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch
2014-01-05even more battle labelsyenatch
2014-01-01comment and relabel more battle functionsyenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31clean up some labels in battle asmyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-30comment move priority functionsyenatch
2013-12-30label more pointers to Movesyenatch
2013-12-24fleemons are globalyenatch
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch
Conflicts: main.asm
2013-12-18split out the battle engine into battle/core.asmyenatch