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core.asm
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2014-06-10
Use constants for move struct positioning.
yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10
Consolidate NUM_MOVES usage and monster struct labels.
yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-06-03
More MAX_LEVEL use.
yenatch
2014-03-05
Growth rate data.
yenatch
2014-03-05
Label more graphics in bank 3e.
yenatch
2014-02-23
OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1
yenatch
2014-02-23
Partymon structs for opponent and player parties.
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
This fixes the build.
2014-01-20
use constants for berserk gene, kings rock, scope lens effects
yenatch
2014-01-05
even more battle labels
yenatch
2014-01-01
comment and relabel more battle functions
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-31
clean up some labels in battle asm
yenatch
2013-12-31
rename CallBankF -> CallBattleCore
yenatch
2013-12-30
comment move priority functions
yenatch
2013-12-30
label more pointers to Moves
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-23
Merge remote-tracking branch 'kanzure/master' into more-objects
yenatch
Conflicts: main.asm
2013-12-18
split out the battle engine into battle/core.asm
yenatch
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