Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-01-01 | comment and relabel more battle functions | yenatch | |
2013-12-31 | rename Function0x{} labels to Function{} for consistency | yenatch | |
2013-12-31 | rename CallBankF -> CallBattleCore | yenatch | |
2013-12-01 | split out some more move effects | yenatch | |
2013-10-11 | fix labels for and rename GetBattleVarPair to GetBattleVar | yenatch | |
2013-09-09 | split spikes effect into effects/spikes.asm | yenatch | |
2013-09-09 | add a note to endure.asm | yenatch | |
this is easier than combining protect and endure | |||
2013-09-09 | split protect and endure effects into battle/effects/ | yenatch | |
2013-09-09 | split curse effect into battle/effects/curse.asm | yenatch | |