Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-21 | Move radio code to its own file | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Fix unnecessary white space and retire add_n_times | PikalaxALT | |
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-18 | Trainer data structure and field move functions | PikalaxALT | |
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted. | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-06-26 | Labels for the heal machine; spriteface constants. | yenatch | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-06-11 | Labels for "sent some to mom" text. | IIMarckus | |
2015-06-07 | Updated text pointer in line 5746. | Scott Norton | |
2015-04-13 | Enumerate the move effect command macros. | yenatch | |
2015-02-11 | Comment PrintTempMonStats. | yenatch | |
2015-02-11 | Use PartyMon labels in GetPartyParamLocation arguments. | yenatch | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 1. | yenatch | |
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind. | |||
2015-02-07 | Fix up remaining coords. | yenatch | |
2015-02-02 | Inconsequential bank ref in battle graphics code. | yenatch | |
2015-01-19 | hVBlank | yenatch | |
2014-12-28 | Replace pointless $FF00+$xx with $ffxx. | yenatch | |
2014-12-11 | Merge remote-tracking branch 'kanzure/master' | yenatch | |
2014-12-03 | Fix some incbins near Magikarp length code. | yenatch | |
Also clean up the comments a little. | |||
2014-10-23 | Merge remote-tracking branch 'xcrystal/master' into master | yenatch | |
Conflicts: battle/ai/scoring.asm main.asm | |||
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-22 | evasionup, accdown, whirlwind, haze | xCrystal | |
2014-10-22 | More AI commentary/labels | xCrystal | |
2014-10-21 | More AI commentary | xCrystal | |
2014-10-21 | Rename labels and add more commentary to AI stuff | xCrystal | |
2014-10-21 | Add commentary to some AI layers | xCrystal | |
2014-10-21 | Start commenting some AI layers | xCrystal | |
2014-09-30 | Better labels for item/switch AI. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-07-19 | Remove generated "jump sources" comments. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-07-18 | Rename the internal PlayCry function to _PlayCryHeader. | yenatch | |
2014-07-18 | Cry "echo" is actually the upper byte of pitch (now a word). | yenatch | |
2014-06-23 | More comments and constants in move effect command code. | yenatch | |
Also add SUBSTATUS_IN_LOOP for multi-hit moves. | |||
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-18 | Residual damage, battle text labels, pic predefs. | yenatch | |
2014-06-17 | Fix some misnamed substatus constants. | yenatch | |
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE. SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT. Substatus 5 bit 4 was actually SUBSTATUS_ENCORED. Also use some more (sub)status constants where needed. | |||
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-14 | Name and comment the trainer party reader. | yenatch | |
Reads the contents of trainers/trainers.asm. | |||
2014-06-14 | Move trainer item AI into battle/ai/items.asm. | yenatch | |
2014-06-14 | Rename _GetBattleVar -> GetBattleVarAddr. | yenatch | |
Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop. | |||
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. |