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2014-04-02Image extensions in battle animation graphics.yenatch
2014-03-06Text macros in move and item descriptions.yenatch
2014-03-05Growth rate data.yenatch
2014-03-05Label more graphics in bank 3e.yenatch
2014-02-23OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1yenatch
2014-02-23Partymon structs for opponent and player parties.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch
2014-01-05explicitly define type categoriesyenatch
2014-01-05recomment hidden power calculationyenatch
2014-01-05even more battle labelsyenatch
2014-01-01comment and relabel more battle functionsyenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31clean up some labels in battle asmyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-30comment move priority functionsyenatch
2013-12-30label more pointers to Movesyenatch
2013-12-30move the Moves label into battle/moves/moves.asmyenatch
2013-12-30use a macro to define move structs for percentage valuesyenatch
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-12-24fleemons are globalyenatch
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch
Conflicts: main.asm
2013-12-20null pointers back in object gfxyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-19dump the battle animationsyenatch
2013-12-19battle animation constantsyenatch
2013-12-18split out battle anim object gfxyenatch
2013-12-18anim object graphics pointersyenatch
2013-12-18move some labels into included filesyenatch
2013-12-18split out the battle engine into battle/core.asmyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch
2013-12-09more battle anim labelsyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01split out some more move effectsyenatch
2013-10-25Merge commit '0ead58cd' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01move effect command 'wait' is now 'movedelay'yenatch
2013-09-09split spikes effect into effects/spikes.asmyenatch
2013-09-09comment spikes move effectyenatch
2013-09-09add a note to endure.asmyenatch
this is easier than combining protect and endure
2013-09-09split protect and endure effects into battle/effects/yenatch
2013-09-09comment protect and endure move effectsyenatch
2013-09-09split curse effect into battle/effects/curse.asmyenatch
2013-09-08ItemIsMail and comment thief move effectyenatch
2013-09-08comment arena trap move effect asmyenatch
2013-09-08comment nightmare move effect asmyenatch
2013-09-08comment defrost move effect asmyenatch