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Author
2013-10-25
Merge commit '0ead58cd' into merge-mrwint
yenatch
Conflicts: main.asm
2013-10-11
fix labels for and rename GetBattleVarPair to GetBattleVar
yenatch
2013-10-02
* even more callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-01
move effect command 'wait' is now 'movedelay'
yenatch
2013-09-09
split spikes effect into effects/spikes.asm
yenatch
2013-09-09
comment spikes move effect
yenatch
2013-09-09
add a note to endure.asm
yenatch
this is easier than combining protect and endure
2013-09-09
split protect and endure effects into battle/effects/
yenatch
2013-09-09
comment protect and endure move effects
yenatch
2013-09-09
split curse effect into battle/effects/curse.asm
yenatch
2013-09-08
ItemIsMail and comment thief move effect
yenatch
2013-09-08
comment arena trap move effect asm
yenatch
2013-09-08
comment nightmare move effect asm
yenatch
2013-09-08
comment defrost move effect asm
yenatch
2013-09-08
comment curse move effect asm
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
that's it for bad Far usage
2013-08-30
rename RNG to Random
yenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-09
hidden power type/power calculation
yenatch
2013-07-29
fill out bank f more
yenatch
2013-07-27
move descriptions
yenatch
2013-07-10
rst $28 -> JumpTable
yenatch
2013-07-10
start using relevant constants in wram.asm
yenatch
2013-06-13
use stat constants in statdown commands
yenatch
2013-06-13
comment statdown move command
yenatch
2013-05-07
even more ai cleanup
yenatch
2013-05-06
more ai cleanup
yenatch
2013-05-06
more thorough ai commenting
yenatch
2013-05-06
clean up ai scoring
yenatch
2013-05-05
move ai scoring out of main.asm
yenatch
2013-05-03
Fix a wram mislabel (EnemyDisabledMove)
yenatch
2013-05-03
more move effect cleanup
yenatch
2013-05-03
move effect cleanup
yenatch
2013-05-03
bank 0 battle functions
yenatch
2013-04-30
dump item attributes
yenatch
2013-04-29
BaseStats is now BaseData
yenatch
2013-04-27
more effect constants
yenatch
2013-04-25
there is no Move0
yenatch
2013-04-25
implement move effect constants
yenatch
2013-04-20
Enemy screens
yenatch
2013-04-20
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
yenatch
2013-04-20
Clarify species-item boost functions
yenatch
2013-04-20
effect command cleanup
yenatch
-weather and badge type boosts
2013-04-08
minor wram fixes
yenatch
2013-04-01
Move-specific effect pointers
yenatch
2013-03-31
Move effect pointers
yenatch
2013-03-29
dump move effects
yenatch
2013-03-27
All local addresses in bank d have labels
yenatch
2013-03-27
Moves that don't make sense are actually effect ids
yenatch
2013-03-27
More battletexts
yenatch
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