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2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-10-12Happiness and Mystery Gift constantsPikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-10changed name of some labelsJimB16
2015-10-08found CalcPkmnStats-functionJimB16
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07Merge remote-tracking branch 'upstream/master'JimB16
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-12found functions that determine next OTPkmnJimB16
2015-09-10Merge remote-tracking branch 'upstream/master'JimB16
2015-09-10changed more labelsJimB16
2015-09-09Fix typos in comments.IIMarckus
2015-09-06changed varlabels for multiply- and divide-func, renamed battletext-labelsJimB16
2015-09-04changed more labelsJimB16
2015-08-25change more labelssJimB16
2015-08-23changed labels and added commentsJimB16
2015-08-20More sScratch.yenatch
2015-08-19Label scratch space and a bunch of box lists.yenatch
2015-08-19Add labels for link battle scores.yenatch
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-21Move radio code to its own filePikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-26Labels for the heal machine; spriteface constants.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-06-11Labels for "sent some to mom" text.IIMarckus
2015-06-07Updated text pointer in line 5746.Scott Norton
2015-04-13Enumerate the move effect command macros.yenatch
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-07Fix up remaining coords.yenatch
2015-02-02Inconsequential bank ref in battle graphics code.yenatch
2015-01-19hVBlankyenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-12-11Merge remote-tracking branch 'kanzure/master'yenatch
2014-12-03Fix some incbins near Magikarp length code.yenatch
Also clean up the comments a little.