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2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-31clean up some labels in battle asmyenatch
2013-12-31rename CallBankF -> CallBattleCoreyenatch
2013-12-30comment move priority functionsyenatch
2013-12-30label more pointers to Movesyenatch
2013-12-30move the Moves label into battle/moves/moves.asmyenatch
2013-12-30use a macro to define move structs for percentage valuesyenatch
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch
2013-12-24fleemons are globalyenatch
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch
Conflicts: main.asm
2013-12-20null pointers back in object gfxyenatch
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch
fixes 2f5b9b96 definitely did this in the original commit...
2013-12-19dump the battle animationsyenatch
2013-12-19battle animation constantsyenatch
2013-12-18split out battle anim object gfxyenatch
2013-12-18anim object graphics pointersyenatch
2013-12-18move some labels into included filesyenatch
2013-12-18split out the battle engine into battle/core.asmyenatch
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch
2013-12-09more battle anim labelsyenatch
2013-12-04comment some battle animation asmyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01split out some more move effectsyenatch
2013-10-25Merge commit '0ead58cd' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch
2013-10-02* even more callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-01move effect command 'wait' is now 'movedelay'yenatch
2013-09-09split spikes effect into effects/spikes.asmyenatch
2013-09-09comment spikes move effectyenatch
2013-09-09add a note to endure.asmyenatch
this is easier than combining protect and endure
2013-09-09split protect and endure effects into battle/effects/yenatch
2013-09-09comment protect and endure move effectsyenatch
2013-09-09split curse effect into battle/effects/curse.asmyenatch
2013-09-08ItemIsMail and comment thief move effectyenatch
2013-09-08comment arena trap move effect asmyenatch
2013-09-08comment nightmare move effect asmyenatch
2013-09-08comment defrost move effect asmyenatch
2013-09-08comment curse move effect asmyenatch
2013-08-31rename FarBattleTextBox to StdBattleTextBoxyenatch
that's it for bad Far usage
2013-08-30rename RNG to Randomyenatch
also fix 'Far' naming scheme for BattleRandom this was a long time coming
2013-08-09hidden power type/power calculationyenatch
2013-07-29fill out bank f moreyenatch
2013-07-27move descriptionsyenatch
2013-07-10rst $28 -> JumpTableyenatch
2013-07-10start using relevant constants in wram.asmyenatch
2013-06-13use stat constants in statdown commandsyenatch
2013-06-13comment statdown move commandyenatch
2013-05-07even more ai cleanupyenatch
2013-05-06more ai cleanupyenatch