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2014-02-03Move remaining constants into constants/{misc,pokemon_data}_constants.asmyenatch
Now constant groups can be included separately if needed.
2014-02-02Move rst constants into macros.asmyenatch
2014-01-05move type constants into constants/type_constants.asmyenatch
2014-01-05clean up type constantsyenatch
2013-12-19battle animation constantsyenatch
2013-11-28redone landmarks, now with constantsyenatch
2013-11-27split wram constants out of constants.asmyenatch
2013-11-27macros come first since theyre used to define constantsyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-11-07split sfx constants out of music constantsyenatch
2013-09-11move wram constants into constants.asm; make all labels use :syenatch
any global constants will have to be separate from any one object there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-10move gbhw.asm and hram.asm to constants.asmyenatch
they're constants, so they have no business in pokecrystal.asm
2013-09-07rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTONyenatch
2013-09-03split macros out from constants.asm into macros.asmyenatch
2013-08-31bg map width/height constantsyenatch
2013-08-27engine flag constantsyenatch
2013-08-24battle init and battle transition predefsyenatch
2013-08-23first event flag constantsyenatch
2013-08-16dt: three-byte valueyenatch
used for pokemon exp
2013-08-15CheckContestMon and a couple labels in bank 0yenatch
2013-08-03more predef constantsyenatch
2013-08-03comment more battle uiyenatch
2013-07-10rst $28 -> JumpTableyenatch
2013-07-10version constantyenatch
2013-07-10start using relevant constants in wram.asmyenatch
2013-06-27DoPlayerMovement and recomment ow surfing checksyenatch
2013-06-17move constants files into constants/yenatch
2013-06-10split out constantsyenatch
2013-05-22Disassemble Kris's PC.IIMarckus
2013-05-07portraitm_ail -> portraitmailyenatch
2013-05-06residual status constantsyenatch
2013-05-04flag constantsyenatch
2013-05-04unused move effect constants are apparently used by the aiyenatch
2013-05-03arena trap substatusyenatch
2013-05-03move effect cleanupyenatch
2013-05-03easier-to-use status constantsyenatch
2013-05-02sfx constantsyenatch
2013-05-01elevator floor constantsyenatch
2013-04-30item attribute constantsyenatch
2013-04-29i have a clue what most of this doesyenatch
2013-04-29More labels in LoadEnemyMonyenatch
2013-04-29getname functionsyenatch
2013-04-25move effect constantsyenatch
2013-04-12evolution minimum happiness constantyenatch
2013-04-08fix special constant spacingyenatch
2013-04-08Shuckle specialyenatch
2013-04-08minor wram fixesyenatch
2013-03-28sub/status constantsyenatch
2013-03-26Various battle-related bank0 asm and wram/constantsyenatch
2013-03-22various minor additionsyenatch
-battle variable constants -step counters -turn update fns