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path: root/constants/animation_constants.asm
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2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10Define more palette constantsRemy Oukaour
2017-12-09Add constants for battle object colorsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-06-07Fix indentation in many placespikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23More labels related to battle animsPikalaxALT
2015-12-23More battle anims and bg effectsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2013-12-19battle animation constantsyenatch