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constants
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animation_constants.asm
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Author
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-26
Rename: gfx/pics → gfx/pokemon
Remy Oukaour
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-10
Use new palette constants
Remy Oukaour
2017-12-10
Define more palette constants
Remy Oukaour
2017-12-09
Add constants for battle object colors
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2016-06-07
Fix indentation in many places
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
More battle anim object constants
PikalaxALT
2015-12-23
More labels related to battle anims
PikalaxALT
2015-12-23
More battle anims and bg effects
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-11-09
Some work on battle animations
PikalaxALT
2015-11-07
Pokemon animations
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2013-12-19
battle animation constants
yenatch