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path: root/constants/misc_constants.asm
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2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Mobile functions for fixed-phrase selectionPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Reorganize BTTrainerClassGendersPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-12Happiness and Mystery Gift constantsPikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-09More radio labelsPikalaxALT
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-19Comment and label the save file.yenatch
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event ↵PikalaxALT
structure update
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-01-20Move around some more macros.yenatch
2014-09-30Clean up wram sections so that all space is accounted for.yenatch
2014-08-13Better trainer AI comments and finish off trainer attributes.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
Also start using hp palette constants.
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16Name and comment some move learning functions.yenatch
2014-06-13More battle code cleanup.yenatch
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
There turned out to be a lot of instances of NUM_MOVES.
2014-06-03More MAX_LEVEL use.yenatch
2014-05-21Comment music functions in home.asm.yenatch
2014-04-12Boxes, trading, assorted incbins.yenatch