Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-12 | Happiness and Mystery Gift constants | PikalaxALT | |
2015-10-11 | Magikarp functions moved to event/magikarp.asm | PikalaxALT | |
2015-10-10 | Annotation of PrintNum arguments in bc, and radio functions | PikalaxALT | |
2015-10-09 | More radio labels | PikalaxALT | |
2015-09-01 | added/renamed constants and labels | JimB16 | |
2015-08-31 | added 'wBT_OTTempCopy'-label and the data structure that comes after | JimB16 | |
2015-08-19 | Comment and label the save file. | yenatch | |
2015-07-19 | Finished the decoration attributes table | PikalaxALT | |
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map. | |||
2015-07-17 | More annotations and interpretations of functions and scripts | PikalaxALT | |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event ↵ | PikalaxALT | |
structure update | |||
2015-07-15 | More enumeration of constants, more annotations of scripts. | PikalaxALT | |
2015-01-20 | Move around some more macros. | yenatch | |
2014-09-30 | Clean up wram sections so that all space is accounted for. | yenatch | |
2014-08-13 | Better trainer AI comments and finish off trainer attributes. | yenatch | |
2014-06-16 | Name the UpdateEnemyHUD predef. | yenatch | |
Also start using hp palette constants. | |||
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-16 | Name and comment some move learning functions. | yenatch | |
2014-06-13 | More battle code cleanup. | yenatch | |
- Use more substatus constants. - Reformat some code to be more atomic. - Add constants for unused status prevention held item effects. - Remove pointless or redundant comments. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-06-10 | Consolidate NUM_MOVES usage and monster struct labels. | yenatch | |
There turned out to be a lot of instances of NUM_MOVES. | |||
2014-06-03 | More MAX_LEVEL use. | yenatch | |
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-04-12 | Boxes, trading, assorted incbins. | yenatch | |
2014-02-03 | Move remaining constants into constants/{misc,pokemon_data}_constants.asm | yenatch | |
Now constant groups can be included separately if needed. |