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path: root/constants/sprite_constants.asm
AgeCommit message (Collapse)Author
2016-01-18Prepare to mergePikalaxALT
2016-01-10PokegearPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT