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constants
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sprite_constants.asm
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Author
2018-01-10
Group some mutually edited files in data/sprites/
Remy Oukaour
2017-12-29
SET -> set
xCrystal
2017-12-26
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
Remy Oukaour
2017-12-12
Separate sprite constants and sprite-related data constants, like Pokémon ↵
Remy Oukaour
and maps
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11
Rename overworld sprite files, consistent with their constants
Remy Oukaour
2017-12-10
Define more palette constants
Remy Oukaour
2017-12-10
Consistent capitalization for map names, matching their constants
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-29
Fix some SPRITE_ANIM_FRAMESET_ constants
mid-kid
Thanks to @roukaour for the fixes.
2016-09-27
Person action and facing labels, part 2
PikalaxALT
2016-09-27
Person action and facing labels, part 1
PikalaxALT
2016-06-07
Fix indentation in many places
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-14
EZChat cursor object
pikalaxalt
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-01-18
Prepare to merge
PikalaxALT
2016-01-10
Pokegear
PikalaxALT
2016-01-09
Pokegear functions and RAM labels
PikalaxALT
2015-12-28
Dummy Game
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-15
Replaced SignpostItem with Hidden(ItemName)
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-01
More animations including cutting grass
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-08
More battle core labels
PikalaxALT
2015-11-06
Sprite movement function labels
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-10-31
SPRITEMOVEDATA
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-10-17
Restructured functions in main.asm to resemble the home functions they clone
PikalaxALT