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2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BATTLEACTION constantsPikalaxALT
2015-11-05PLAYEREVENT_PikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-04Reorganize BTTrainerClassGendersPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-03Battle TowerPikalaxALT
2015-11-03sprite_header and emote_headerPikalaxALT
2015-11-03Fix errors in global substitutionPikalaxALT
2015-11-02Mart constantsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-25ITEMMENU_CLOSE is now ITEMMENU_FIELDPikalaxALT
2015-10-25RIP ITEMCONTEXT constantsPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT
2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-12Happiness and Mystery Gift constantsPikalaxALT
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-09More radio labelsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-01added/renamed constants and labelsJimB16
2015-08-31added 'wBT_OTTempCopy'-label and the data structure that comes afterJimB16
2015-08-19Comment and label the save file.yenatch
2015-08-17Add radio_constants.asm, update "map" macroPikalaxALT
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-25Merge yenatch:map-objectsPikalaxALT
2015-07-25Macro update, roam mon annotationsPikalaxALT
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly