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2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-26Battle Tower scripts and text labelsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-24Mobile functions for fixed-phrase selectionPikalaxALT
2015-11-23link and seer labelsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-18Fruit tree constants, more mail enginePikalaxALT
2015-11-17Here's the mail it never failsPikalaxALT
2015-11-17engine/decorations.asmPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-10Move some gfx files around, also clock reset fnPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-09Some work on battle animationsPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-08AI and player items, withdraw/depositPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07More Battle Tower shenanigansPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-07Pokemon animationsPikalaxALT
2015-11-06More battle command labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-06BATTLEACTION constantsPikalaxALT
2015-11-05PLAYEREVENT_PikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-04Corrected some mislabeled 1bppsPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-04Reorganize BTTrainerClassGendersPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-03Battle TowerPikalaxALT