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2018-01-22KrissHouse → PlayersHouseRangi
2018-01-22Don't say "House" twiceRangi
2018-01-22Add data/text/Rangi
2018-01-22Move type data to data/types/Rangi
2018-01-22Add daily+weekly bit flags (close issue #429)Rangi
2018-01-22wStatusFlags/2 bit constantsRangi
2018-01-22More engine flag constantsRangi
2018-01-22More engine bit flag constantsRangi
2018-01-22Day-Care bit flagsRangi
2018-01-22wUnlockedUnowns engine flag constantsRangi
Use local labels for "End"ings
2018-01-22Engine flag bit constants for wPokegearFlagsRangi
2018-01-22Cleaner roammon and treemon dataRangi
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-20Rename BATTLETOWER_NROF constantsRemy Oukaour
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-19This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, ↵Remy Oukaour
$4b52 in Crystal)
2018-01-19clean up GetName/NamesPointersRemy Oukaour
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18SGB MON_NITE colorsRemy Oukaour
2018-01-18More constants, related to map objectsRemy Oukaour
2018-01-18More accurate constant/label namesRemy Oukaour
2018-01-18Identify leftover SGB palettes from R/BRemy Oukaour
2018-01-18More .pal filesRemy Oukaour
2018-01-18Only graphics data goes in gfx/Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18More SGB documentationRemy Oukaour
2018-01-17More SGB documentationRemy Oukaour
2018-01-17Partially document SGB data from pokeredRemy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-17mapgroup → mapconstRemy Oukaour
2018-01-17No redundant filename prefixesRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Move map-related "metadata" files into data/maps/Remy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-15Phone data 0/7 are time masksRemy Oukaour
2018-01-15Group unused dataRemy Oukaour
2018-01-15G/S does use this OAM data: https://i.imgur.com/KdIhKKk.pngRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵Remy Oukaour
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm
2018-01-14Close #470 (JOHTO_POKEMON)Remy Oukaour
2018-01-14More Battle Tower map script constants, fewer raw hex valuesRemy Oukaour
2018-01-14Use constants for menu flagsmid-kid
Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them.
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12Comment on VAR_* constantsRemy Oukaour
2018-01-12SaffronMagnetTrainStationRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-11maskbits for NUM_FRAMESRemy Oukaour