Age | Commit message (Collapse) | Author |
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This was discussed in #739
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This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
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Fix typo
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<https://pastebin.com/NTxjzKGQ>
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Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
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Identify battle bg effects functions and constants
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Identify anim object constants
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Identify battle animation functions
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These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
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Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136.
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Fixes #749
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implementations
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constants, to avoid repeating the move names in tmhm_moves.asm
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