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2021-03-10Define MAPGROUP_* constants and verify MapGroup_* table sizesRangi
2021-03-09Verify RAM table lengthsRangi
2021-03-04Define more struct offset constants with rsreset instead of const_defRangi
This was discussed in #739
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-01Define SCENE_ALWAYS EQU -1 for coord_eventsRangi
2021-02-05Merge pull request #798 from CelestialAmber/masterRangi
Fix typo
2021-02-04Battle Tower: fix typo in constant (PROGESS -> PROGRESS)Fredrik Ljungdahl
2021-01-21Fix typoAmber Brault
2020-12-08Identify link.asm WRAM labels based on ax6's research notes ↵Rangi
<https://pastebin.com/NTxjzKGQ>
2020-12-08grey -> grayRangi
2020-11-27document unused male gruntsNeil Basu
2020-11-24Use STRING_BUFFER_LENGTH for the wStringBuffersRangi
2020-11-17Resolve some "???" commentsRangi
2020-11-09Terser damage calculation constantsRangi
2020-11-09Identify wBattleAnimTemp0-3Rangi
2020-11-08Rename "dummy game" to "memory game"Rangi
2020-11-03More syncing with pokegoldRangi
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Identify mobile Name Card exchange labelsRangi
2020-10-29Updates to more closely sync with pokegoldRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27Create data/collision/ for tile collision-related dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06 Identify battle bg effects functions and constants (#773)7Soul
Identify battle bg effects functions and constants
2020-10-04Identify anim object constants (#772)7Soul
Identify anim object constants
2020-10-03Identify battle animation functions (#771)7Soul
Identify battle animation functions
2020-09-27Fix whitespace alignment of commentsRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-13Consistent constants for radio data table sizes (could still be better)Rangi
2020-08-11Identify some time-related dataRangi
2020-07-22Move EngineFlags and SpecialsPointers into data/engine/Rangi
2020-07-22Revert "Factor out tables into data/overworld/"Rangi
This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136.
2020-07-22Factor out tables into data/overworld/Rangi
Fixes #749
2020-07-21Define JOHTO_FLYPOINT like KANTO_FLYPOINTRangi
2020-07-21Define NUM_FLYPOINTSRangi
2020-07-17SPRITE_GYM_GUY -> SPRITE_GYM_GUIDERangi
2020-07-13Define map setup commands as macros like other script commandsRangi
2020-07-13Disassemble the final English debug ROMRangi
2020-07-10Use const_skip and const_next macros for brevityRangi
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-06add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE ↵Rangi
constants, to avoid repeating the move names in tmhm_moves.asm